Description: A simple C++-based 2D games using the framework of the winApi game management, map reading collisions, the wizard-cut picture maps, etc., need to dirextX
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File list (Check if you may need any files):
WinGame\20090715 winFrame.aps
.......\20090715 winFrame.ncb
.......\20090715 winFrame.rc
.......\20090715 winFrame.sln
.......\20090715 winFrame.suo
.......\20090715 winFrame.vcproj
.......\BaseNPC.cpp
.......\BaseNPC.h
.......\bin\BMP\Guard.bmp
.......\...\...\npc00.bmp
.......\...\...\Npc01.bmp
.......\...\...\npc02.bmp
.......\...\...\sub00.bmp
.......\...\Map\map0_0.BMP
.......\...\...\map0_1.BMP
.......\...\...\map0_2.BMP
.......\...\mouse.ani
.......\...\profile\Hero.ini
.......\...\.......\mapIni.ini
.......\...\.......\UILayer0.ini
.......\...\.......\UIManager.ini
.......\...\UI\exit.bmp
.......\...\..\oprate.bmp
.......\...\..\ui_attack.bmp
.......\...\..\ui_friend.bmp
.......\...\..\ui_role.bmp
.......\...\..\复件 (2) exit.bmp
.......\...\..\复件 exit.bmp
.......\...\..\复件 oprate.bmp
.......\...\..\复件 ui_attack.bmp
.......\...\..\复件 ui_friend.bmp
.......\...\..\复件 ui_role.bmp
.......\...\..\复件 复件 exit.bmp
.......\bitmap1.bmp
.......\BmpSprite.cpp
.......\BmpSprite.h
.......\DXInput.cpp
.......\DXInput.h
.......\GameApp.cpp
.......\GameApp.h
.......\GameMap.cpp
.......\GameMap.h
.......\globaldata.h
.......\Hero.cpp
.......\Hero.h
.......\icon1.ico
.......\MapManager.cpp
.......\MapManager.h
.......\ReadIniFile.cpp
.......\ReadIniFile.h
.......\resource.h
.......\UIBotton.cpp
.......\UIBotton.h
.......\UILayout.cpp
.......\UILayout.h
.......\UIPicture.cpp
.......\UIPicture.h
.......\win32Main.cpp
.......\bin\BMP
.......\...\Map
.......\...\profile
.......\...\UI
.......\bin
WinGame