Description: Self-made code editor, you can write C++, C language code in this editor, code folding implementation, the system reserved word color display, using scintilla implementation, and a very good combination with the MFC, you can use a similar approach to the code editor into the your own view class, just along the lines of this program rewritten onsize, oncreate function can be, scintilla use notepad++ re-compile the modified version, can be used directly inside the dll
File list (Check if you may need any files):
mfc\Buffer.h
...\colors.h
...\Debug\mfc.bsc
...\.....\mfc.exe
...\.....\mfc.ilk
...\.....\mfc.obj
...\.....\mfc.pch
...\.....\mfc.pdb
...\.....\mfc.res
...\.....\mfc.sbr
...\.....\mfcDlg.obj
...\.....\mfcDlg.sbr
...\.....\SciLexer.dll
...\.....\Scintilla.dll
...\.....\ScintillaWnd.obj
...\.....\ScintillaWnd.sbr
...\.....\StdAfx.obj
...\.....\StdAfx.sbr
...\.....\vc60.idb
...\.....\vc60.pdb
...\mfc.aps
...\mfc.clw
...\mfc.cpp
...\mfc.dsp
...\mfc.dsw
...\mfc.h
...\mfc.ncb
...\mfc.opt
...\mfc.plg
...\mfc.rc
...\mfcDlg.cpp
...\mfcDlg.h
...\ReadMe.txt
...\res\mfc.ico
...\...\mfc.rc2
...\Resource.h
...\SciLexer.dll
...\scintilla\bin\empty.txt
...\.........\delbin.bat
...\.........\delcvs.bat
...\.........\include\Accessor.h
...\.........\.......\Face.py
...\.........\.......\HFacer.py
...\.........\.......\KeyWords.h
...\.........\.......\Platform.h
...\.........\.......\PropSet.h
...\.........\.......\SciLexer.h
...\.........\.......\Scintilla.h
...\.........\.......\Scintilla.iface
...\.........\.......\ScintillaWidget.h
...\.........\.......\SString.h
...\.........\.......\WindowAccessor.h
...\.........\License.txt
...\.........\README
...\.........\src\AutoComplete.cxx
...\.........\...\AutoComplete.h
...\.........\...\CallTip.cxx
...\.........\...\CallTip.h
...\.........\...\CellBuffer.cxx
...\.........\...\CellBuffer.h
...\.........\...\ContractionState.cxx
...\.........\...\ContractionState.h
...\.........\...\Document.cxx
...\.........\...\Document.h
...\.........\...\DocumentAccessor.cxx
...\.........\...\DocumentAccessor.h
...\.........\...\Editor.cxx
...\.........\...\Editor.h
...\.........\...\Indicator.cxx
...\.........\...\Indicator.h
...\.........\...\KeyMap.cxx
...\.........\...\KeyMap.h
...\.........\...\KeyWords.cxx
...\.........\...\LexCPP.cxx
...\.........\...\LexGen.py
...\.........\...\LexHTML.cxx
...\.........\...\LexM30.cxx
...\.........\...\LexOthers.cxx
...\.........\...\LexPcom.cxx
...\.........\...\LexUser.cxx
...\.........\...\LineMarker.cxx
...\.........\...\LineMarker.h
...\.........\...\PropSet.cxx
...\.........\...\RESearch.cxx
...\.........\...\RESearch.h
...\.........\...\ScintillaBase.cxx
...\.........\...\ScintillaBase.h
...\.........\...\SciTE.properties
...\.........\...\Style.cxx
...\.........\...\Style.h
...\.........\...\StyleContext.cxx
...\.........\...\StyleContext.h
...\.........\...\SVector.h
...\.........\...\UniConversion.cxx
...\.........\...\UniConversion.h
...\.........\...\ViewStyle.cxx
...\.........\...\ViewStyle.h
...\.........\...\WindowAccessor.cxx
...\.........\...\XPM.cxx
...\.........\...\XPM.h