Description: Hang-lock-screen system V1.0.1.
The system interface is friendly, easy to operate.
2. This system is used to hang up, can be used to lock the screen to hang up the game cafes.
3. The system can display the time and began to hang hang time spent.
4. The greatest feature of this system can be used on-screen keyboard to enter a password, and hide the window (similar to the QQ).
5. This system is by modifying the registry to disable the Task Manager, but the system will restore the registry to withdraw.
Changed into the next version of Remote Task Manager to prohibit.
6. The system also prohibits the system hotkeys, task bar, start button and so on.
7. The system uses a number of techniques, including reference to the code a lot of people here are not 11 thanks, if you have questions or if you have any comments or suggestions, please contact the author
To Search:
- [PwDump4] - Export user name password pwdump4 source
- [Customer] - Customer: the replacement of desktop wal
- [chap05] - These code and text file are written in
- [chap06] - These code and text file are written in
File list (Check if you may need any files):
LOCK\ABOUTZZDlg.cpp
....\ABOUTZZDlg.h
....\AniCur.ani
....\BCMenu.cpp
....\BCMenu.h
....\BtnST.cpp
....\BtnST.h
....\ColorStatic.cpp
....\ColorStatic.h
....\Debug\LOCK.exe
....\.....\TaskKeyHook.dll
....\.....\TaskKeyHook.exp
....\.....\TaskKeyHook.lib
....\.....\帮助.txt
....\HoverEdit.cpp
....\HoverEdit.h
....\LOCK.APS
....\LOCK.clw
....\LOCK.cpp
....\LOCK.dsp
....\LOCK.dsw
....\LOCK.h
....\LOCK.ncb
....\LOCK.opt
....\LOCK.plg
....\LOCK.rc
....\LOCKDlg.cpp
....\LOCKDlg.h
....\PINGMUDlg.cpp
....\PINGMUDlg.h
....\ReadMe.txt
....\..lease\LOCK.exe
....\.......\TaskKeyHook.dll
....\.......\TaskKeyHook.exp
....\.......\TaskKeyHook.lib
....\.......\帮助.txt
....\res\096.GIF
....\...\1.ico
....\...\32x32x256_Cancel.ico
....\...\about.ico
....\...\AniCur.ani
....\...\automgr1.ico
....\...\bk.bmp
....\...\bk1.bmp
....\...\bk2.bmp
....\...\Charfx.ico
....\...\close.bmp
....\...\down.bmp
....\...\down1.bmp
....\...\exit_foc.bmp
....\...\exit_nor.bmp
....\...\guajitu 1.bmp
....\...\guajitu.bmp
....\...\guajitu2.bmp
....\...\guajitu3.bmp
....\...\guajitu4.bmp
....\...\guajitu5.bmp
....\...\Help.ico
....\...\hel_focu.bmp
....\...\hel_norm.bmp
....\...\icon2.ico
....\...\icon3.ico
....\...\l33t_DES_nephros-lock.png
....\...\Left.bmp
....\...\Left.jpg
....\...\Left1.bmp
....\...\Left1.jpg
....\...\Left_Down.bmp
....\...\Left_Down.jpg
....\...\Left_Down1.bmp
....\...\Left_Down1.jpg
....\...\LeoSoft.bmp
....\...\lock.ico
....\...\LOCK.rc2
....\...\logff.ICO
....\...\matinurf.bin
....\...\Max.bmp
....\...\max_focu.bmp
....\...\max_norm.bmp
....\...\min.bmp
....\...\min_focu.bmp
....\...\min_norm.bmp
....\...\Normal.bmp
....\...\Question3.ico
....\...\res_focu.bmp
....\...\res_norm.bmp
....\...\Right.bmp
....\...\Right.jpg
....\...\Right1.bmp
....\...\Right1.jpg
....\...\Right_Down.bmp
....\...\Right_Down.jpg
....\...\Right_Down1.bmp
....\...\Right_Down1.jpg
....\...\sbk..bmp
....\...\shuoming.bmp
....\...\splash.bmp
....\...\sysmsg.BMP
....\...\Thumbs.db
....\...\title_Left.bmp