Description: This program is in a room where a cat-and-mouse game. Through the keyboard up, down, left and right arrow keys to control a cat, 10 mice in the window to freely travel at any time to change the direction of the window border, however, to change the direction of the event. Encountered after the cat mouse eat it (the mouse is no longer displayed). If the cats eat all the rats, the game is over and displays the time remaining for the game if time runs out, the cat did not eat all the rats, the game is over and displays the number of the remaining mice.
To Search:
File list (Check if you may need any files):
CatCatchRat\CatCatchRat.aps
...........\CatCatchRat.clw
...........\CatCatchRat.cpp
...........\CatCatchRat.dsp
...........\CatCatchRat.dsw
...........\CatCatchRat.h
...........\CatCatchRat.ncb
...........\CatCatchRat.opt
...........\CatCatchRat.plg
...........\CatCatchRat.rc
...........\CatCatchRatDoc.cpp
...........\CatCatchRatDoc.h
...........\CatCatchRatView.cpp
...........\CatCatchRatView.h
...........\Debug\CatCatchRat.exe
...........\.....\CatCatchRat.ilk
...........\.....\CatCatchRat.obj
...........\.....\CatCatchRat.pch
...........\.....\CatCatchRat.pdb
...........\.....\CatCatchRat.res
...........\.....\CatCatchRatDoc.obj
...........\.....\CatCatchRatView.obj
...........\.....\MainFrm.obj
...........\.....\StdAfx.obj
...........\.....\vc60.idb
...........\.....\vc60.pdb
...........\MainFrm.cpp
...........\MainFrm.h
...........\ReadMe.txt
...........\res\bground.bmp
...........\...\bitmap1.bmp
...........\...\bitmap2.bmp
...........\...\bitmap3.bmp
...........\...\bitmap4.bmp
...........\...\bmp00001.bmp
...........\...\bmp00002.bmp
...........\...\bmp00003.bmp
...........\...\bmp00004.bmp
...........\...\bmp00005.bmp
...........\...\CatCatchRat.ico
...........\...\CatCatchRat.rc2
...........\...\CatCatchRatDoc.ico
...........\...\cursor1.cur
...........\...\Toolbar.bmp
...........\resource.h
...........\StdAfx.cpp
...........\StdAfx.h
...........\Debug
...........\res
CatCatchRat