Description: direct9 terrain rendering 1. generate the terrain height information, which enables the hills, rivers and other areas over the smooth, analog nature of the terrain 2. controlled topographical location of the camera method to simulate the terrain walking three. the use of the terrain texture and light
File list (Check if you may need any files):
Terrain\camera.cpp
.......\camera.h
.......\chap13_0.jpg
.......\coastMountain64.raw
.......\d3d9.lib
.......\d3dfont.cpp
.......\d3dfont.h
.......\d3dutil.cpp
.......\d3dutil.h
.......\d3dUtility.cpp
.......\d3dUtility.h
.......\d3dx9.lib
.......\d3dx9d.lib
.......\Debug\BuildLog.htm
.......\.....\camera.obj
.......\.....\d3dfont.obj
.......\.....\d3dutil.obj
.......\.....\d3dUtility.obj
.......\.....\dxutil.obj
.......\.....\fps.obj
.......\.....\mt.dep
.......\.....\Terrain.exe
.......\.....\Terrain.exe.embed.manifest
.......\.....\Terrain.exe.embed.manifest.res
.......\.....\Terrain.exe.intermediate.manifest
.......\.....\Terrain.ilk
.......\.....\terrain.obj
.......\.....\Terrain.pdb
.......\.....\terrainDriver.obj
.......\.....\vc80.idb
.......\.....\vc80.pdb
.......\desert.bmp
.......\DxErr.lib
.......\dxguid.lib
.......\dxutil.cpp
.......\dxutil.h
.......\fps.cpp
.......\fps.h
.......\grass.bmp
.......\terrain.cpp
.......\terrain.h
.......\Terrain.ncb
.......\Terrain.sln
.......\Terrain.suo
.......\Terrain.vcproj
.......\Terrain.vcproj.LENOVO-6F4B2622.Administrator.user
.......\Terrain.vcproj.user
.......\terrainDriver.cpp
.......\Thumbs.db
.......\Debug
Terrain