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Title: Battlefield_C_2008 Download
 Description: This application is a battlefield simulator game with three types of units: Infantry, Cavalry, and Artillery. The map consists of several different terrain types lined in a six-sided-square grid as seen in many turn-based video games. The computer player s artificial intelligence is challenging to the player, and may provide insight for programmers with the regular use of several variations of breadth-first-search algorithms as well as one depth-first-search move-sequence solution algorithm, which are explained below. As a class and DLL, the battlefield project can be used to build a larger war game with its own economy and cast of characters to enrich game play.
 To Search: CSharp grid terrain
File list (Check if you may need any files):
BattleField\barrage.bmp
...........\BattleField Intro.bmp
...........\BattleField.sln
...........\BattleField.suo
...........\BattleField
...........\...........\BattleField.csproj
...........\...........\BattleField.csproj.user
...........\...........\BattleFieldIcon.ico
...........\...........\bin
...........\...........\...\Release
...........\...........\...\.......\BattleField.pdb
...........\...........\...\.......\Map001.map
...........\...........\...\.......\Map002.map
...........\...........\...\.......\Map003.map
...........\...........\...\.......\Map004.map
...........\...........\...\.......\map005.map
...........\...........\...\.......\Map006.map
...........\...........\...\.......\Map007.map
...........\...........\...\.......\Map008.map
...........\...........\...\.......\Map009.map
...........\...........\...\.......\MapPlainField.map
...........\...........\...\.......\MapPlainField_large.map
...........\...........\classBattle.cs
...........\...........\classBattleField.cs
...........\...........\classBattleUnit.cs
...........\...........\classMapEditor.cs
...........\...........\classMessageBox.cs
...........\...........\formBattleField.cs
...........\...........\formBattleField.Designer.cs
...........\...........\formBattleField.resx
...........\...........\Program.cs
...........\...........\Properties
...........\...........\..........\AssemblyInfo.cs
...........\...........\..........\Resources.Designer.cs
...........\...........\..........\Resources.resx
...........\...........\..........\Settings.Designer.cs
...........\...........\..........\Settings.settings
...........\...........\Resources
...........\...........\.........\barrage.bmp
...........\...........\.........\BattleField Intro.bmp
...........\...........\.........\Blue_Artillery.bmp
...........\...........\.........\Blue_Cavalry.bmp
...........\...........\.........\Blue_Infantry.bmp
...........\...........\.........\Font_0.bmp
...........\...........\.........\Font_1.bmp
...........\...........\.........\Font_2.bmp
...........\...........\.........\Font_3.bmp
...........\...........\.........\Font_4.bmp
...........\...........\.........\Font_5.bmp
...........\...........\.........\Font_6.bmp
...........\...........\.........\Font_7.bmp
...........\...........\.........\Font_8.bmp
...........\...........\.........\Font_9.bmp
...........\...........\.........\Font_RightSlash.bmp
...........\...........\.........\horse_Left.bmp
...........\...........\.........\horse_Right.bmp
...........\...........\.........\rank_captain.bmp
...........\...........\.........\rank_colonel.bmp
...........\...........\.........\rank_field_marshall.bmp
...........\...........\.........\rank_general.bmp
...........\...........\.........\rank_lieutenant.bmp
...........\...........\.........\rank_major.bmp
...........\...........\.........\Red_Artillery.bmp
...........\...........\.........\Red_Cavalry.bmp
...........\...........\.........\Red_Infantry.bmp
...........\...........\.........\terrain_castle.bmp
...........\...........\.........\terrain_castle_shaded.bmp
...........\...........\.........\terrain_castle_target.bmp
...........\...........\.........\terrain_forest.bmp
...........\...........\.........\terrain_forest_shaded.bmp
...........\...........\.........\terrain_forest_target.bmp
...........\...........\.........\terrain_grass.bmp
...........\...........\.........\terrain_grass_shaded.bmp
...........\...........\.........\terrain_grass_target.bmp
...........\...........\.........\terrain_mountain.bmp
...........\...........\.........\terrain_mountain_shaded.bmp
...........\...........\.........\terrain_mountain_target.bmp
...........\...........\.........\terrain_road.bmp
...........\...........\.........\terrain_road_shaded.bmp
...........\...........\.........\terrain_road_target.bmp
...........\...........\.........\terrain_water.bmp
...........\...........\.........\terrain_water_shaded.bmp
...........\...........\.........\terrain_water_target.bmp
...........\BattleFieldIcon.ico
...........\Blue_Artillery.bmp
...........\Blue_Cavalry.

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