Description: Online Game Framework: 1. Server-side, the network model for the use of IO completion ports, concrete realization of the use of self-encapsulated CIOCP class, such pairs of completion port threads and the handling of a variety of network events were packaged. Packet encapsulation of the packets used to package CPacket reconciliation package. 2. The client, using an asynchronous event model selection, Socket to use their own package, CMySocket to facilitate asynchronous binding.
File list (Check if you may need any files):
game_frame\数据库\game.mdb
..........\数据库
..........\源代码\Basic\Ado.cpp
..........\......\.....\Ado.h
..........\......\.....\Ini.cpp
..........\......\.....\Ini.h
..........\......\.....\InStream.cpp
..........\......\.....\InStream.h
..........\......\.....\IOCP.cpp
..........\......\.....\IOCP.h
..........\......\.....\MySocket.cpp
..........\......\.....\MySocket.h
..........\......\.....\MyTab.cpp
..........\......\.....\MyTab.h
..........\......\.....\OutStream.cpp
..........\......\.....\OutStream.h
..........\......\.....\StdAfx.h
..........\......\.....\UCode.cpp
..........\......\.....\UCode.h
..........\......\Basic
..........\......\Client\Client.aps
..........\......\......\Client.clw
..........\......\......\Client.cpp
..........\......\......\Client.dsp
..........\......\......\Client.h
..........\......\......\Client.plg
..........\......\......\Client.rc
..........\......\......\Client.vsd
..........\......\......\ClientDlg.cpp
..........\......\......\ClientDlg.h
..........\......\......\ClientNetMan.cpp
..........\......\......\ClientNetMan.h
..........\......\......\ClientWMLink.cpp
..........\......\......\ClientWMLink.h
..........\......\......\Define.h
..........\......\......\HallDlg.cpp
..........\......\......\HallDlg.h
..........\......\......\LoginDlg.cpp
..........\......\......\LoginDlg.h
..........\......\......\ReadMe.txt
..........\......\......\RegDlg.cpp
..........\......\......\RegDlg.h
..........\......\......\RegResultDlg.cpp
..........\......\......\RegResultDlg.h
..........\......\......\res\Client.ico
..........\......\......\...\Client.rc2
..........\......\......\...\ready.bmp
..........\......\......\...\tableEmpty.bmp
..........\......\......\...\tablePlaying.bmp
..........\......\......\...\table_OFF.bmp
..........\......\......\...\table_ON.bmp
..........\......\......\...\userFace_OFF.bmp
..........\......\......\...\XP.manifest
..........\......\......\res
..........\......\......\resource.h
..........\......\......\RoomDlg.cpp
..........\......\......\RoomDlg.h
..........\......\......\ScoreTop10Dlg.cpp
..........\......\......\ScoreTop10Dlg.h
..........\......\......\StdAfx.cpp
..........\......\......\StdAfx.h
..........\......\......\TableDlg.cpp
..........\......\......\TableDlg.h
..........\......\Client
..........\......\......Bin\Client.ini
..........\......\ClientBin
..........\......\.ommon\ClientDefine.h
..........\......\......\CLLK.cpp
..........\......\......\CLLK.h
..........\......\......\Game.cpp
..........\......\......\Game.h
..........\......\......\GameMan.cpp
..........\......\......\GameMan.h
..........\......\......\LLKDefine.h
..........\......\......\LLKGameMan.cpp
..........\......\......\LLKGameMan.h
..........\......\......\Packet.cpp
..........\......\......\Packet.h
..........\......\......\Room.cpp
..........\......\......\Room.h
..........\......\......\RoomList.cpp
..........\......\......\RoomList.h
..........\......\......\RoomMan.cpp
..........\......\......\RoomMan.h
..........\......\......\ScoreList.cpp
..........\......\......\ScoreList.h
..........\......\......\ServerDefine.h
..........\......\......\StdAfx.h
..........\......\......\Table.cpp
..........\......\......\Table.h
..........\......\......\TableIDList.cpp
..........\......\......\TableIDList.h
..........\......\......\TableList.cpp
..........\......\......\TableList.h
..........\......\......\TableMan.cpp
..........\......\......\TableMan.h
..........\......\......\User.cpp
..........\......\......\User.h
..........\......\......\UserIDList.cpp
..........\......\......\UserIDList.h