Description: Communication and efficient communication mechanism IOCP to achieve more than the same time online. The example of the logon server at the same time the maximum number of line 20000, while the annex also includes a gamesdk.uml is because I use a system architecture uml paintings, in the hope to help users of . there is also done two instances, CliectTest1 for client test, servertest engineering for service-side testing
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File list (Check if you may need any files):
GameSdk.mdl
.....DKSrc\CliectTest1\CliectTest1.aps
..........\...........\CliectTest1.cpp
..........\...........\CliectTest1.h
..........\...........\CliectTest1.rc
..........\...........\CliectTest1.vcproj
..........\...........\CliectTest1Dlg.cpp
..........\...........\CliectTest1Dlg.h
..........\...........\ReadMe.txt
..........\...........\res\CliectTest1.ico
..........\...........\...\CliectTest1.manifest
..........\...........\...\CliectTest1.rc2
..........\...........\resource.h
..........\...........\stdafx.cpp
..........\...........\stdafx.h
..........\....ntTest\ClientTest.cpp
..........\..........\ClientTest.h
..........\..........\ClientTest.rc
..........\..........\ClientTest.vcproj
..........\..........\CloginSer.cpp
..........\..........\ReadMe.txt
..........\..........\Resource.h
..........\..........\stdafx.cpp
..........\..........\stdafx.h
..........\..oth\Cloth.vcproj
..........\.....\Cloth.vcproj.vspscc
..........\.....\Include\MathDefs.h
..........\.....\.......\PhysEnv.h
..........\.....\ReadMe.txt
..........\.....\Source\MathDefs.cpp
..........\.....\......\PhysEnv.cpp
..........\.....\stdafx.cpp
..........\.....\stdafx.h
..........\.ommon\chatdefine.h
..........\......\config-win.h
..........\......\dbug.h
..........\......\DCCombine.cpp
..........\......\DCCombine.h
..........\......\DCEmploy.cpp
..........\......\DCEmploy.h
..........\......\DCEquip.cpp
..........\......\DCEquip.h
..........\......\DCPaiming.cpp
..........\......\DCPaiming.h
..........\......\DCPublic.cpp
..........\......\DCPublic.h
..........\......\DCQA.cpp
..........\......\DCQA.h
..........\......\DCSchedule.cpp
..........\......\DCSchedule.h
..........\......\DCSkill.cpp
..........\......\DCSkill.h
..........\......\DCTransport.cpp
..........\......\DCTransport.h
..........\......\errmsg.h
..........\......\exdefine.cpp
..........\......\exdefine.h
..........\......\moudeldefine.h
..........\......\mysql.h
..........\......\mysqld_error.h
..........\......\mysql_com.h
..........\......\mysql_version.h
..........\......\my_alloc.h
..........\......\my_getopt.h
..........\......\my_global.h
..........\......\my_list.h
..........\......\my_pthread.h
..........\......\my_sys.h
..........\......\m_ctype.h
..........\......\m_string.h
..........\......\raid.h
..........\......\vssver.scc
..........\core\core.h
..........\....\core.vcproj
..........\....\core.vcproj.vspscc
..........\....\fixedassert.cpp
..........\....\handleexceptions.cpp
..........\....\microthreadmanager.cpp
..........\....\microthreads.cpp
..........\....\microthreads.h
..........\....\miscwinfunctions.cpp
..........\....\precompiled.cpp
..........\....\priv_coreprecompiled.h
..........\....\randomnumbers.cpp
..........\....\randomnumbers.h
..........\....\vssver.scc
..........\....\VTune\core.vpj
..........\DateBase\DateBase.rc
..........\........\DateBase.vcproj
..........\........\DateBase.vcproj.vspscc
..........\........\DateBase1.aps
..........\........\DateBase1.rc
..........\........\Include\checksum_md5.h
..........\........\.......\DateBasedefine.h
..........\........\.......\DB.h
..........\........\.......\DBdef.h
..........\........\.......\DBFun.h
..........\........\.......\DBOut.h
..........\........\.......\GameDB.h
..........\........\.......\GInfo.h