Description: To achieve the basic 3D scenes, and to use particle system rendering the process of firing bullets, encountered the enemy generated explosions effects of the use of texture mapping to achieve the effect is more real.
To Search:
- [OpenGLPlat] - Computer animation algorithms and progr
- [3DPlane] - one shoot game of 3D with DX9.0,whick ha
- [lizibianjiqi] - D3D game developers particle particle sy
- [particles] - Particle system can create an explosion,
- [bullet] - Open-source world famous bullet (bullet)
File list (Check if you may need any files):
自编\debug\自编.exe
....\.....\自编.ilk
....\.....\自编.pdb
....\自编\Bar.cpp
....\....\bar.h
....\....\Camera.cpp
....\....\Camera.h
....\....\Common.h
....\....\Debug\Bar.obj
....\....\.....\BuildLog.htm
....\....\.....\Camera.obj
....\....\.....\Enemy.obj
....\....\.....\floor.bmp
....\....\.....\Game.obj
....\....\.....\Input.obj
....\....\.....\LOD.obj
....\....\.....\main.obj
....\....\.....\mt.dep
....\....\.....\particle.obj
....\....\.....\SenceManager.obj
....\....\.....\shoot.obj
....\....\.....\tex_explode.obj
....\....\.....\time.obj
....\....\.....\Tree.obj
....\....\.....\vc80.idb
....\....\.....\vc80.pdb
....\....\.....\自编.exe.embed.manifest
....\....\.....\自编.exe.embed.manifest.res
....\....\.....\自编.exe.intermediate.manifest
....\....\DSC00098.JPG
....\....\Enemy.cpp
....\....\Enemy.h
....\....\explode00.dds
....\....\explode01.dds
....\....\explode02.dds
....\....\explode03.dds
....\....\explode04.dds
....\....\explode05.dds
....\....\explode06.dds
....\....\explode07.dds
....\....\explode08.dds
....\....\explode09.dds
....\....\explode10.dds
....\....\explode11.dds
....\....\explode12.dds
....\....\explode13.dds
....\....\explode14.dds
....\....\explode15.dds
....\....\explode16.dds
....\....\explode17.dds
....\....\explode18.dds
....\....\explode19.dds
....\....\explode20.dds
....\....\explode21.dds
....\....\explode22.dds
....\....\explode23.dds
....\....\explode24.dds
....\....\floor.bmp
....\....\Floor.jpg
....\....\Game.cpp
....\....\Game.h
....\....\Input.cpp
....\....\Input.h
....\....\LOD.cpp
....\....\LOD.h
....\....\main.cpp
....\....\.odel\SprayVehicle.dds
....\....\particle.cpp
....\....\particle.h
....\....\pillars.x
....\....\roleShoot.dds
....\....\SenceManager.cpp
....\....\SenceManager.h
....\....\shoot.cpp
....\....\shoot.h
....\....\SprayVehicle.X
....\....\tex_explode.cpp
....\....\tex_explode.h
....\....\time.cpp
....\....\time.h
....\....\Tree.cpp
....\....\tree.dds
....\....\Tree.h
....\....\zx.bmp
....\....\自编.vcproj
....\....\自编.vcproj.5A288534316A4DE.Administrator.user
....\....\自编.vcproj.CHINA-4429CEF25.Administrator.user
....\自编.ncb
....\自编.sln
....\自编.suo
....\....\Debug
....\....\model
....\debug
....\自编
自编