Description: Mine game' s source code, based on MFC programming, so that in the VC6.0 tested fully,
File list (Check if you may need any files):
Skyblue_Mine\Debug\config.ini
............\.....\DlgCustom.obj
............\.....\DlgCustom.sbr
............\.....\DlgHero.obj
............\.....\DlgHero.sbr
............\.....\DlgNewRecord.obj
............\.....\DlgNewRecord.sbr
............\.....\Mine.exe
............\.....\Mine.ilk
............\.....\Mine.obj
............\.....\Mine.pdb
............\.....\Mine.res
............\.....\Mine.sbr
............\.....\MineWnd.obj
............\.....\MineWnd.sbr
............\.....\RCa01104
............\.....\RCa02936
............\.....\RCa03060
............\.....\StdAfx.obj
............\.....\StdAfx.sbr
............\.....\vc60.idb
............\.....\vc60.pdb
............\DlgCustom.cpp
............\DlgCustom.h
............\DlgHero.cpp
............\DlgHero.h
............\DlgNewRecord.cpp
............\DlgNewRecord.h
............\Mine.aps
............\Mine.clw
............\Mine.cpp
............\Mine.dsp
............\Mine.dsw
............\Mine.h
............\Mine.ncb
............\Mine.opt
............\Mine.plg
............\Mine.rc
............\MineDefs.h
............\MineWnd.cpp
............\MineWnd.h
............\res\BITMAP10.BMP
............\...\BITMAP11.BMP
............\...\bitmap2.bmp
............\...\BITMAP20.BMP
............\...\BITMAP21.BMP
............\...\BITMAP30.BMP
............\...\BITMAP31.BMP
............\...\Mine.ico
............\...\Mine.rc2
............\...\WAV1.WAV
............\...\WAV2.WAV
............\...\WAV3.WAV
............\resource.h
............\StdAfx.cpp
............\StdAfx.h
............\Debug
............\res
Skyblue_Mine