Description: Combine D3D scene and Win2000/WinXP LayeredWindow.Render 3D scene to a D3D RenderTarget,and render Alpha data to another RenderTarget,then pass them to a layered window.
To Search:
- [caizhi] - Transparent material to make objects tra
- [Lesson08] - Simple and transparent in the vast major
- [ListCtrlDemo] - WTL done relatively fine example listctr
File list (Check if you may need any files):
alphaDlg.h
alphaDlg.rc
alphaDlg.sln
alphaDlg.vcproj
alphaDlgDlg.cpp
alphaDlgDlg.h
bad.png
boneSkin.cpp
boneSkin.h
boneSkinDef.h
DemoDlg.cpp
DemoDlg.h
dxutPre.h
good.png
MeshLoader.cpp
MeshLoader.h
ReadMe.txt
Resource.h
stdafx.cpp
stdafx.h
media\cup.jpg
.....\cup.mtl
.....\cup.obj
res\alphaDlg.ico
...\alphaDlg.rc2
1.png
alphaDlg.cpp
alphaDlg.exe
media
res