Description: A 3D RPG Engine
This is the first half of an OpenGL RPG. It contains most of the graphics processing code, and also walking and also tile-based collision detection. There is suppost for complex quadratic objects (spheres, cylinders, cones) and for normal triangles. As seen in the screenshot, it contains texturing, and implements the particle engine I submitted in January. In the top left corner is the Frames per secons, and there are 3 modes of movement/graphics. When you press M , it changes the mode between constant FPS, variable FPS and constant movement, and variable FPS and movement. In this version, there is a sample map with fogging and a test of most of the implemented features. Thanks to NeHe s OpenGL tutorials for helping me learn OpenGL. http://nehe.gamedev.net If you like this code, please leave feedback and vote. Sorry for the bad textures, the good ones took too up much space. If it gives you a really low FPS, like 8, press M a couple of times.
File list (Check if you may need any files):
Levels
......\tiles.txt
......\test0.txt
Graphics
........\water3.bmp
........\water2.bmp
........\water1.bmp
........\leaf.bmp
........\grass.bmp
........\numbers.bmp
........\bush.bmp
3D RPG.dsp
main.cpp
Graphics\brick.bmp
........\textures.txt
@PSC_ReadMe_5663_3.txt