Description: The use of D3D implementation pickup code, using the most simple way to achieve a pick-up operation, and the packaging of the class. If there are other uses, you can directly take the class to use.
- [Game] - D3D games DEMO a collision fighting game
- [OpenGL-examples-pick-up] - OpenGL picking examples [system] \ mouse
- [Pick] - Introduce the main object of this proced
- [bunny] - OpenGL famous stanford Bunny procedures
- [Picking] - Ever mesh in the scene has a unique colo
- [mouse] - Mouse pick Xiangjie to let you know how
- [Pick] - Image pickup process, the simple goal of
File list (Check if you may need any files):
014-Pick\014-Pick.cpp
........\014-Pick.jpg
........\014-Pick.manifest
........\014-Pick.rc
........\014-Pick_2005.ncb
........\014-Pick_2005.sln
........\014-Pick_2005.suo
........\014-Pick_2005.vcproj
........\014-Pick_2005.vcproj.RESTERSUN.xocoder.user
........\014-Pick_2008.sln
........\014-Pick_2008.vcproj
........\Debug\014-Pick.exe
........\.....\014-Pick.exe.embed.manifest
........\.....\014-Pick.exe.embed.manifest.res
........\.....\014-Pick.exe.intermediate.manifest
........\.....\014-Pick.ilk
........\.....\014-Pick.obj
........\.....\014-Pick.pch
........\.....\014-Pick.pdb
........\.....\014-Pick.res
........\.....\BuildLog.htm
........\.....\DXUT1.obj
........\.....\DXUTenum1.obj
........\.....\DXUTmisc1.obj
........\.....\mt.dep
........\.....\MyCamera.obj
........\.....\MyPicker.obj
........\.....\MyPlane.obj
........\.....\vc80.idb
........\.....\vc80.pdb
........\.XUT\Core\dpiaware.manifest
........\....\....\DXUT.cpp
........\....\....\DXUT.h
........\....\....\DXUTCore_2005.sln
........\....\....\DXUTCore_2005.vcproj
........\....\....\DXUTCore_2008.sln
........\....\....\DXUTCore_2008.vcproj
........\....\....\DXUTenum.cpp
........\....\....\DXUTenum.h
........\....\....\DXUTmisc.cpp
........\....\....\DXUTmisc.h
........\....\Optional\directx.ico
........\....\........\DXUTcamera.cpp
........\....\........\DXUTcamera.h
........\....\........\DXUTgui.cpp
........\....\........\DXUTgui.h
........\....\........\DXUTguiIME.cpp
........\....\........\DXUTguiIME.h
........\....\........\DXUTLockFreePipe.h
........\....\........\DXUTOptional_2005.ncb
........\....\........\DXUTOptional_2005.sln
........\....\........\DXUTOptional_2005.suo
........\....\........\DXUTOptional_2005.vcproj
........\....\........\DXUTOptional_2005.vcproj.RESTERSUN.xocoder.user
........\....\........\DXUTOptional_2008.sln
........\....\........\DXUTOptional_2008.vcproj
........\....\........\DXUTres.cpp
........\....\........\DXUTres.h
........\....\........\DXUTsettingsdlg.cpp
........\....\........\DXUTsettingsdlg.h
........\....\........\DXUTShapes.cpp
........\....\........\DXUTShapes.h
........\....\........\ImeUi.cpp
........\....\........\ImeUi.h
........\....\........\SDKmesh.cpp
........\....\........\SDKmesh.h
........\....\........\SDKmisc.cpp
........\....\........\SDKmisc.h
........\....\........\SDKsound.cpp
........\....\........\SDKsound.h
........\....\........\SDKwavefile.cpp
........\....\........\SDKwavefile.h
........\MyCamera.cpp
........\MyCamera.h
........\MyPicker.cpp
........\MyPicker.h
........\MyPlane.cpp
........\MyPlane.h
........\picture.jpg
........\resource.h
........\DXUT\Core
........\....\Optional
........\Debug
........\DXUT
014-Pick