Description: The establishment of projects with the Flex builder, using flash AS3 completion of a mini-game, use the arrow keys to control the characters movement, a total of three waves the enemy' s attack, no wave of the enemy killed and exhausted, the next wave will appear. Shows a simple AI and flash as3 graphics programming method, which encapsulates the sprite class, very easy to understand.
- [flex2Demo] - FLEX' s Game ~ ~ DEMO page for your r
- [flexRGame2] - FLASH game source code, by adding their
- [flexexample] - flex examples entry, puremvc entry examp
- [as3_game] - flash as3 game development books, detail
- [Menu] - flex menu, and make their own menu of 4,
File list (Check if you may need any files):
MySword\.actionScriptProperties
.......\.project
.......\.settings\org.eclipse.core.resources.prefs
.......\bin-debug\AC_OETags.js
.......\.........\history\history.css
.......\.........\.......\history.js
.......\.........\.......\historyFrame.html
.......\.........\MySword.html
.......\.........\MySword.swf
.......\.........\playerProductInstall.swf
.......\.........\Resource\022-Potion02.png
.......\.........\........\059-Aquatic01.png
.......\.........\........\Bg.png
.......\.........\........\Boss.png
.......\.........\........\Boss01.PNG
.......\.........\........\Boss02.png
.......\.........\........\Boss03.png
.......\.........\........\Boss04.png
.......\.........\........\Boss11.PNG
.......\.........\........\BossAnim.png
.......\.........\........\Bullet.PNG
.......\.........\........\chere.png
.......\.........\........\failed.png
.......\.........\........\gotoMainmenu.png
.......\.........\........\HP.png
.......\.........\........\HPBar.png
.......\.........\........\HPBox.png
.......\.........\........\HPBoxG.png
.......\.........\........\htpbg.png
.......\.........\........\Man.png
.......\.........\........\Man11.png
.......\.........\........\missionclear.png
.......\.........\........\mmbg.PNG
.......\.........\........\Nextwave.png
.......\.........\........\restart.png
.......\.........\........\rock.png
.......\.........\........\StartFight.PNG
.......\.........\........\stsbg.png
.......\.........\........\Thumbs.db
.......\html-template\AC_OETags.js
.......\.............\history\history.css
.......\.............\.......\history.js
.......\.............\.......\historyFrame.html
.......\.............\index.template.html
.......\.............\playerProductInstall.swf
.......\MyCommon\Animation.as
.......\........\G2DBox.as
.......\........\G2DPosition.as
.......\........\MyByteArray.as
.......\........\MyGC.as
.......\........\MyGeometry2D.as
.......\........\MySocket.as
.......\........\SpritePlus.as
.......\..Game\Fight\Fight.as
.......\......\.....\FightHPBox.as
.......\......\.....\FightMan.as
.......\......\.....\........AI\FightMainAIBasic.as
.......\......\.....\..........\FightManAIControl.as
.......\......\.....\..........\FightManAINormal.as
.......\......\.....\FightManBullet.as
.......\......\.....\FightMissionClear.as
.......\......\.....\FightNextWave.as
.......\......\MySwordGame.as
.......\......\Scene\MySceneArguments.as
.......\......\.....\MySceneBasic.as
.......\......\.....\MySceneFight.as
.......\......\.....\MySceneHowtoplay.as
.......\......\.....\MySceneMainmenu.as
.......\......\.....\MySceneManager.as
.......\......\.....\MySceneSts.as
.......\MySword.as
.......\Resource\Bg.png
.......\........\Boss.png
.......\........\Boss11.PNG
.......\........\Bullet.PNG
.......\........\chere.png
.......\........\failed.png
.......\........\gotoMainmenu.png
.......\........\HPBar.png
.......\........\HPBox.png
.......\........\HPBoxG.png
.......\........\htpbg.png
.......\........\Man.png
.......\........\Man11.png
.......\........\missionclear.png
.......\........\mmbg.PNG
.......\........\Nextwave.png
.......\........\restart.png
.......\........\rock.png
.......\........\StartFight.PNG
.......\........\stsbg.png
.......\........\Thumbs.db
.......\MyGame\Fight\FightManAI
.......\bin-debug\history
.......\.........\Resource
.......\html-template\history
.......\MyGame\Fight
.......\......\Scene
.......\.settings
.......\bin-debug