Description: By the most improvement to the original Tetris, and support for doubles. Source with Borland C++ Builder 6.0 compiled, using the DirectX 8 SDK
To Search:
File list (Check if you may need any files):
TetrisX
.......\Readme.txt
.......\TDDraw
.......\......\TDDrawApp.cpp
.......\......\TDDrawApp.h
.......\......\TDDrawBase.cpp
.......\......\TDDrawBase.h
.......\......\VictorDDraw.bpk
.......\......\VictorDDraw.cpp
.......\......\VictorDDraw.res
.......\......\VictorDDraw8.bmp
.......\......\VictorDDraw8.cpp
.......\......\VictorDDraw8.h
.......\......\VictorDDraw_res.rc
.......\......\VictorDDraw_res.res
.......\Tetris
.......\......\Source
.......\......\......\Blocks.bmp
.......\......\......\Blocks.ico
.......\......\......\GmBack.bmp
.......\......\......\GmBkBk.bmp
.......\......\......\GmOver.bmp
.......\......\......\GmPaused.bmp
.......\......\......\GmSingle.bmp
.......\......\......\Tetris.bpr
.......\......\......\Tetris.cfg
.......\......\......\Tetris.cpp
.......\......\......\Tetris.res
.......\......\......\TetrisData.cpp
.......\......\......\TetrisData.h
.......\......\......\Tetris_Res.rc
.......\......\......\Tetris_Res.res
.......\......\......\UnitAbout.cpp
.......\......\......\UnitAbout.ddp
.......\......\......\UnitAbout.dfm
.......\......\......\UnitAbout.h
.......\......\......\UnitEnterName.cpp
.......\......\......\UnitEnterName.ddp
.......\......\......\UnitEnterName.dfm
.......\......\......\UnitEnterName.h
.......\......\......\UnitSpeed.cpp
.......\......\......\UnitSpeed.ddp
.......\......\......\UnitSpeed.dfm
.......\......\......\UnitSpeed.h
.......\......\......\UnitTetris.cpp
.......\......\......\UnitTetris.ddp
.......\......\......\UnitTetris.dfm
.......\......\......\UnitTetris.h