Description: opengl game engine, simple and practical, very good reference and learning the value of Oh.
To Search:
File list (Check if you may need any files):
SimpEngine\AMBIENT.WAV
..........\audiosystem.cpp
..........\audiosystem.h
..........\CAMERA.CPP
..........\CAMERA.H
..........\CANYON.MID
..........\ENGINE.CPP
..........\ENGINE.H
..........\ENTITY.CPP
..........\ENTITY.H
..........\FONT.CPP
..........\FONT.H
..........\GROUND.TGA
..........\HiResTimer.h
..........\InputSystem.cpp
..........\InputSystem.h
..........\MD2.CPP
..........\MD2.H
..........\.odels\Ogro\IGDOSH.PCX
..........\......\....\Ogro.txt
..........\......\....\Ogrobase.pcx
..........\......\....\Tris.MD2
..........\......\....\Weapon.md2
..........\......\....\Weapon.pcx
..........\......\Sodf8\Abarlith.pcx
..........\......\.....\SFOD8.TXT
..........\......\.....\Tris.MD2
..........\......\.....\Weapon.md2
..........\......\.....\Weapon.PCX
..........\OBJECT.H
..........\oglwindow.cpp
..........\oglwindow.h
..........\Release\SimpEngine.exe
..........\simpengine.cpp
..........\SimpEngine.dsp
..........\SimpEngine.dsw
..........\SimpEngine.exe
..........\simpengine.h
..........\SimpEngine.ncb
..........\SimpEngine.opt
..........\SimpEngine.plg
..........\Sky.tga
..........\TERRAIN.CPP
..........\TERRAIN.H
..........\TEXTURE.CPP
..........\TEXTURE.H
..........\TREE.H
..........\VECTOR.H
..........\WINMAIN.CPP
..........\WORLD.CPP
..........\WORLD.H
GAME\AMBIENT.WAV
....\audiosystem.cpp
....\audiosystem.h
....\CAMERA.CPP
....\CAMERA.H
....\ENEMY.H
....\ENGINE.CPP
....\ENGINE.H
....\ENTITY.CPP
....\ENTITY.H
....\EXPLODE.WAV
....\explosion.bmp
....\explosion.cpp
....\explosion.h
....\FONT.CPP
....\FONT.H
....\GAME.DSP
....\GAME.DSW
....\GAME.EXE
....\GAME.NCB
....\GAME.OPT
....\GAME.PLG
....\GROUND.TGA
....\GUI.CPP
....\GUI.H
....\HiResTimer.h
....\InputSystem.cpp
....\InputSystem.h
....\MD2.CPP
....\MD2.H
....\.ODELS\Ogro\IGDOSH.PCX
....\......\....\Ogro.txt
....\......\....\Ogrobase.pcx
....\......\....\Tris.MD2
....\......\....\Weapon.md2
....\......\....\Weapon.pcx
....\......\Rocket.PCX
....\......\rocketair.MD2
....\......\Sodf8\Abarlith.pcx
....\......\.....\SFOD8.TXT
....\......\.....\Tris.MD2
....\......\.....\Weapon.md2
....\......\.....\Weapon.PCX
....\OBJECT.H
....\oglwindow.cpp
....\oglwindow.h
....\OGRO.CPP
....\OGRO.H
....\Particles.cpp