Title:
Computer_Graphics_Program Download
Description: The graphics make their own operations, polygon filling, clipping. Filling and cutting are many ways to achieve the
File list (Check if you may need any files):
Computer Graphics Program\Computer Graphics Program\ActiveEdgeList.cpp
.........................\.........................\ActiveEdgeList.h
.........................\.........................\ClipDlg.cpp
.........................\.........................\ClipDlg.h
.........................\.........................\Computer Graphics Program.aps
.........................\.........................\Computer Graphics Program.clw
.........................\.........................\Computer Graphics Program.cpp
.........................\.........................\Computer Graphics Program.dsp
.........................\.........................\Computer Graphics Program.dsw
.........................\.........................\Computer Graphics Program.h
.........................\.........................\Computer Graphics Program.ncb
.........................\.........................\Computer Graphics Program.plg
.........................\.........................\Computer Graphics Program.rc
.........................\.........................\Computer Graphics ProgramDoc.cpp
.........................\.........................\Computer Graphics ProgramDoc.h
.........................\.........................\Computer Graphics ProgramView.cpp
.........................\.........................\Computer Graphics ProgramView.h
.........................\.........................\Edge.cpp
.........................\.........................\Edge.h
.........................\.........................\FillColorDlg.cpp
.........................\.........................\FillColorDlg.h
.........................\.........................\InterPoint.cpp
.........................\.........................\InterPoint.h
.........................\.........................\MainFrm.cpp
.........................\.........................\MainFrm.h
.........................\.........................\Polygon.cpp
.........................\.........................\Polygon.h
.........................\.........................\ReadMe.txt
.........................\.........................\res\Computer Graphics Program.ico
.........................\.........................\...\Computer Graphics Program.rc2
.........................\.........................\...\Computer Graphics ProgramDoc.ico
.........................\.........................\...\Toolbar.bmp
.........................\.........................\...\Thumbs.db
.........................\.........................\resource.h
.........................\.........................\Stack.cpp
.........................\.........................\Stack.h
.........................\.........................\StdAfx.cpp
.........................\.........................\StdAfx.h
.........................\.........................\Debug\Computer Graphics Program.res
.........................\.........................\.....\vc60.idb
.........................\.........................\.....\Computer Graphics Program.pch
.........................\.........................\.....\vc60.pdb
.........................\.........................\.....\StdAfx.sbr
.........................\.........................\.....\StdAfx.obj
.........................\.........................\.....\ActiveEdgeList.sbr
.........................\.........................\.....\ClipDlg.sbr
.........................\.........................\.....\Computer Graphics Program.sbr
.........................\.........................\.....\Computer Graphics ProgramDoc.sbr
.........................\.........................\.....\Computer Graphics ProgramView.sbr
.........................\.........................\.....\Edge.sbr
.........................\.........................\.....\FillColorDlg.sbr
.........................\.........................\.....\InterPoint.sbr
.........................\.........................\.....\MainFrm.sbr
.........................\.........................\.....\Polygon.sbr
.........................\.........................\.....\Stack.sbr
.........................\.........................\.....\Sta