Description: -achieve large-scale outdoor scene rendering technology, the use of procedures based on strict quadtree methods to establish a LOD algorithm, and the LOD algorithm with a view to achieve the dynamic multi-resolution terrain. Many times using ground texture, brightness map technology to lighting scenes. DEMO while also achieving the Billboard, motion blur, function. Adoption of C, the modular structure allows procedures with high scalability.
File list (Check if you may need any files):
中文版ROAM实时动态LOD地形渲染代码\RoamSimple.exe
.................................\Height1024.raw
.................................\Landscape.h
.................................\Patch.h
.................................\ReadMe.txt
.................................\Roamsimple.cpp
.................................\RoamSimple.dsp
.................................\GlutMain.cpp
.................................\Utility.cpp
.................................\Utility.h
中文版ROAM实时动态LOD地形渲染代码