Description: MyNetEngine is my writing for his own mmorpg networking engine, with service and client. Server using iocp. Convenient, compact. To deal with hundreds of intercellular communication in general should be no problem. The client uses blocking socket models. Ie able to meet the general customer side of the communications requirements. this service and client are complementary use. within the packaging of the communication protocols. can guarantee packet integrity. avoid the stick tcp packet issue. is probably the engine of the Department, there are many immature. We welcome you to Zhijiao criticism. I will be continuously updated, optimization.
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File list (Check if you may need any files):
testiocp\MyNetEngine.dll
........\MyNetEngine.lib
........\network\clientMgr.cpp
........\.......\clientMgr.h
........\.......\def.h
........\.......\MsgQueMgr.cpp
........\.......\MsgQueMgr.h
........\.......\MyCriticalSection.h
........\.......\MyNetClient.cpp
........\.......\MyNetClient.h
........\.......\MyNetServer.cpp
........\.......\MyNetServer.h
........\.......\NetClient.h
........\stdafx.cpp
........\stdafx.h
........\testiocp.cpp
........\testiocp.ncb
........\testiocp.sln
........\testiocp.suo
........\testiocp.vcproj
....client\MyNetEngine.dll
..........\MyNetEngine.lib
..........\network\clientMgr.cpp
..........\.......\clientMgr.h
..........\.......\def.h
..........\.......\MsgQueMgr.cpp
..........\.......\MsgQueMgr.h
..........\.......\MyCriticalSection.h
..........\.......\MyNetClient.cpp
..........\.......\MyNetClient.h
..........\.......\MyNetServer.cpp
..........\.......\MyNetServer.h
..........\.......\NetClient.h
..........\stdafx.cpp
..........\stdafx.h
..........\testclient.cpp
..........\testclient.ncb
..........\testclient.sln
..........\testclient.suo
..........\testclient.vcproj
说明.txt
testiocp\network
....client\network
testiocp
testclient