Description: 3D math: the complete graphics and game development, including 3D vector source categories, matrices, bounding box class, etc.
File list (Check if you may need any files):
common
......\AABB3.cpp
......\AABB3.h
......\Bitmap.cpp
......\Bitmap.h
......\CommonStuff.cpp
......\CommonStuff.h
......\EditTriMesh.cpp
......\EditTriMesh.h
......\EulerAngles.cpp
......\EulerAngles.h
......\Font.h
......\Input.cpp
......\Input.h
......\MathUtil.cpp
......\MathUtil.h
......\Matrix4x3.cpp
......\Matrix4x3.h
......\Model.cpp
......\Model.h
......\Quaternion.cpp
......\Quaternion.h
......\Renderer.cpp
......\Renderer.h
......\RotationMatrix.cpp
......\RotationMatrix.h
......\TriMesh.cpp
......\TriMesh.h
......\vector3.h
......\WinMain.cpp
......\winmain.h
test
....\Debug
viewer
......\AR_COUCH.s3d
......\AR_COUCH.tga
......\Debug
......\viewer.cpp
......\viewer.dsp