Description: Opengl ray tracing algorithm implementation, the results were good, you can observe the direction of their regulation, interested can look at
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File list (Check if you may need any files):
RayTrace
........\Clipp2D.cpp
........\Clipp3D.cpp
........\Clipper.h
........\Colour.cpp
........\Colour.h
........\data.cpp
........\data.h
........\EngBase.cpp
........\EngBcub.cpp
........\Engine.h
........\EngPoly.cpp
........\Graphics.cpp
........\Graphics.h
........\GraphicsBase.cpp
........\GraphicsPoly.cpp
........\GraphicsText.cpp
........\LightTrack.cpp
........\LightTrack.dsp
........\LightTrack.dsw
........\LightTrack.exe
........\LightTrack.h
........\LightTrack.ncb
........\LightTrack.opt
........\LightTrack.plg
........\LightTrack.sln
........\LightTrack.suo
........\LightTrack.vcproj
........\tracer.dat
........\TRACER.DAT.bak
........\Track.cpp
........\Track.h
........\Trans.cpp
........\Trans.h
........\TransBs.cpp
........\TransLn.cpp
........\Vector.cpp
........\Vector.h