Description: MusicCube demonstrates basic use of OpenGL ES, OpenAL, and Audio File Services on the iPhone for manipulating sound in a 3D environment. The four modes in the application illustrate how the sound volume and balance will change based on the position of the omnidirectional sound source and the position and rotation of the listener.
- [nix.tar] - 3D OpenGL demo with background music
- [TouchFighter2] - openGL ES official demo touch fight, a c
File list (Check if you may need any files):
MusicCube
.........\Classes
.........\.......\EAGLView.h
.........\.......\EAGLView.m
.........\.......\MusicCubeAppDelegate.h
.........\.......\MusicCubeAppDelegate.m
.........\.......\MusicCubePlayback.h
.........\.......\MusicCubePlayback.m
.........\.......\MyOpenALSupport.h
.........\.......\teapot.h
.........\en.lproj
.........\........\MainWindow.xib
.........\images
.........\......\description.png
.........\......\Icon-72.png
.........\......\Icon-Small-50.png
.........\......\Icon-Small.png
.........\......\Icon-Small@2x.png
.........\......\Icon.png
.........\......\Icon@2x.png
.........\......\info.png
.........\......\instr.png
.........\......\iTunesArtwork
.........\......\nums.png
.........\......\sound.wav
.........\......\speaker.png
.........\main.m
.........\MusicCube-Info.plist
.........\MusicCube.xcodeproj
.........\...................\lsang.mode1v3
.........\...................\project.pbxproj
.........\MusicCube_Prefix.pch
.........\ReadMe.txt