Description: This book is a bridge leading to high programming, which does not involve the contents of beginners, told entirely from the core theory and the actual start programming! This means no wasting time on some basic concepts, such as initializing Direct3D or use Windows message processing, so you need to know in advance the relevant knowledge about Direct3D. Aha! Do not think of giving up flew, I mean the basics are very basic items, such as initializing Direct3D, use of materials and textures, vertex buffer operation. If you already know these, then it certainly is well prepared to learn the book.
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File list (Check if you may need any files):
BookCode\readme.txt
........\Common\Direct3D.cpp
........\......\Direct3D.h
........\......\XFile.cpp
........\......\XFile.h
........\......\XParser.cpp
........\......\XParser.h
........\Common
........\.hap14\readme.txt
........\......\Transformations\Transformations.dsp
........\......\...............\Transformations.dsw
........\......\...............\Transformations.exe
........\......\...............\WinMain.cpp
........\......\Transformations
........\......\.extureAnim\AnimTexture.cpp
........\......\...........\AnimTexture.h
........\......\...........\TextureAnim.dsp
........\......\...........\TextureAnim.dsw
........\......\...........\TextureAnim.exe
........\......\...........\WinMain.cpp
........\......\TextureAnim
........\......\Data\Sky.bmp
........\......\....\grass.bmp
........\......\....\land.x
........\......\....\stone.bmp
........\......\....\water.x
........\......\....\waterfall.avi
........\......\....\waterfall.bmp
........\......\....\waterfall.wav
........\......\Data
........\Chap14
........\.....3\readme.txt
........\......\Softbody\Cloth.cpp
........\......\........\Cloth.h
........\......\........\Collision.cpp
........\......\........\Collision.h
........\......\........\Softbody.cpp
........\......\........\Softbody.dsp
........\......\........\Softbody.dsw
........\......\........\Softbody.exe
........\......\........\Softbody.h
........\......\........\WinMain.cpp
........\......\Softbody
........\......\Data\blue.bmp
........\......\....\cape.X
........\......\....\chest.x
........\......\....\cloth.bmp
........\......\....\dojo.bmp
........\......\....\eyes.bmp
........\......\....\hair.bmp
........\......\....\hero.X
........\......\....\hit.wav
........\......\....\karatemaster.x
........\......\....\red.bmp
........\......\....\skin.bmp
........\......\....\sky.bmp
........\......\....\yah.wav
........\......\Data
........\......\Cloth\Cloth.cpp
........\......\.....\Cloth.dsp
........\......\.....\Cloth.dsw
........\......\.....\Cloth.exe
........\......\.....\Cloth.h
........\......\.....\Cloth.ncb
........\......\.....\Cloth.opt
........\......\.....\Collision.cpp
........\......\.....\Collision.h
........\......\.....\WinMain.cpp
........\......\.....\Debug
........\......\Cloth
........\Chap13
........\.....2\readme.txt
........\......\Particles\Particle.vsh
........\......\.........\Particles.cpp
........\......\.........\Particles.dsp
........\......\.........\Particles.dsw
........\......\.........\Particles.exe
........\......\.........\Particles.h
........\......\.........\WinMain.cpp
........\......\Particles
........\......\........VS\Particle.vsh
........\......\..........\Particles.cpp
........\......\..........\Particles.h
........\......\..........\ParticlesVS.dsp
........\......\..........\ParticlesVS.dsw
........\......\..........\ParticlesVS.exe
........\......\..........\WinMain.cpp
........\......\ParticleVS
........\......\Data\Particle_People1.bmp
........\......\....\Particle_People2.bmp
........\......\....\Particle_Smoke.bmp
........\......\....\Particle_Tree1.dds
........\......\....\Particle_Tree2.dds
........\......\....\Particle_Tree3.dds
........\......\....\Rotor.X
........\......\....\Shadow.X
........\......\....\Sky.bmp
........\......\....\backdrop.x
........\......\....\blades.bmp
........\......\....\chopper.X