Description: Achieved with the vc++ watershed segmentation of medical images, very good information, free download
To Search:
- [watershed] - This procedure is the realization of the
File list (Check if you may need any files):
流域分割\3DAnatomizeDialog.cpp
........\3DAnatomizeDialog.h
........\3DRotateDialog.cpp
........\3DRotateDialog.h
........\Calculate.cpp
........\Calculate.h
........\CalculateVol.cpp
........\CalculateVol.h
........\Debug\3DAnatomizeDialog.obj
........\.....\3DAnatomizeDialog.sbr
........\.....\3DRotateDialog.obj
........\.....\3DRotateDialog.sbr
........\.....\Calculate.obj
........\.....\Calculate.sbr
........\.....\CalculateVol.obj
........\.....\CalculateVol.sbr
........\.....\DICOM.obj
........\.....\DICOM.sbr
........\.....\ImageParameterModallessDialog.obj
........\.....\ImageParameterModallessDialog.sbr
........\.....\MainFrm.obj
........\.....\MainFrm.sbr
........\.....\Render.exe
........\.....\Render.obj
........\.....\Render.pdb
........\.....\Render.res
........\.....\Render.sbr
........\.....\RenderDoc.obj
........\.....\RenderDoc.sbr
........\.....\RenderView.obj
........\.....\RenderView.sbr
........\.....\Save2DWaveletCoefficientFileDialog.obj
........\.....\Save2DWaveletCoefficientFileDialog.sbr
........\.....\Save3DWaveletCoefficientDialog.obj
........\.....\Save3DWaveletCoefficientDialog.sbr
........\.....\SaveWaveletInterpolation.obj
........\.....\SaveWaveletInterpolation.sbr
........\.....\ShadeDialog.obj
........\.....\ShadeDialog.sbr
........\.....\SSWVDialog.obj
........\.....\SSWVDialog.sbr
........\.....\StdAfx.obj
........\.....\StdAfx.sbr
........\.....\vc60.pdb
........\.....\WaveletDecompose.obj
........\.....\WaveletDecompose.sbr
........\.....\WaveletInterpolationDlg.obj
........\.....\WaveletInterpolationDlg.sbr
........\.....\WaveletX1X2Interpolation.obj
........\.....\WaveletX1X2Interpolation.sbr
........\DIB.cpp
........\Dib.h
........\DICOM.cpp
........\DICOM.h
........\ImageParameterModallessDialog.cpp
........\ImageParameterModallessDialog.h
........\MainFrm.cpp
........\MainFrm.h
........\ReadMe.txt
........\Render.aps
........\Render.clw
........\Render.cpp
........\Render.dsp
........\Render.dsw
........\Render.h
........\Render.ncb
........\Render.opt
........\Render.plg
........\Render.rc
........\RenderDoc.cpp
........\RenderDoc.h
........\RenderView.cpp
........\RenderView.h
........\res\Render.ico
........\...\Render.rc2
........\...\RenderDoc.ico
........\...\Toolbar.bmp
........\resource.h
........\Save2DWaveletCoefficientFileDialog.cpp
........\Save2DWaveletCoefficientFileDialog.h
........\Save3DWaveletCoefficientDialog.cpp
........\Save3DWaveletCoefficientDialog.h
........\SaveWaveletInterpolation.cpp
........\SaveWaveletInterpolation.h
........\ShadeDialog.cpp
........\ShadeDialog.h
........\ShadingDialog.h
........\SSWVDialog.cpp
........\SSWVDialog.h
........\StdAfx.cpp
........\StdAfx.h
........\WaveletDecompose.cpp
........\WaveletDecompose.h
........\WaveletInterpolationDlg.cpp
........\WaveletInterpolationDlg.h
........\WaveletX1X2Interpolation.cpp
........\WaveletX1X2Interpolation.h
........\Debug
........\res
流域分割