File list (Check if you may need any files):
FlipTile3D\FlipTile3D.gpState
..........\FlipTile3D.sln
..........\FlipTile3D.suo
..........\FlipTile3D
..........\..........\3D
..........\..........\..\CompositionTargetRenderingListener.cs
..........\..........\..\Tile3D.cs
..........\..........\..\TileClickedEventArgs.cs
..........\..........\..\TileData.cs
..........\..........\..\Util.cs
..........\..........\..\WrapperElement.cs
..........\..........\App.xaml
..........\..........\App.xaml.cs
..........\..........\bin
..........\..........\...\Debug
..........\..........\...\.....\Disciples.xml
..........\..........\...\.....\FlipTile3D.exe
..........\..........\...\.....\FlipTile3D.pdb
..........\..........\...\.....\FlipTile3D.vshost.exe
..........\..........\...\.....\FlipTile3D.vshost.exe.manifest
..........\..........\...\.....\Onyx.dll
..........\..........\Controls
..........\..........\........\BlogDisplayer.xaml
..........\..........\........\BlogDisplayer.xaml.cs
..........\..........\Disciples.xml
..........\..........\FlipTile3D.csproj
..........\..........\FlipTile3D.csproj.user
..........\..........\images
..........\..........\......\bill.jpg
..........\..........\......\disciples.png
..........\..........\......\drwpf.jpg
..........\..........\......\josh.jpg
..........\..........\......\karl.jpg
..........\..........\......\marlon.jpg
..........\..........\......\mike.jpg
..........\..........\......\Oynx.png
..........\..........\......\rudi.jpg
..........\..........\......\sacha.jpg
..........\..........\Lib
..........\..........\...\Onyx.dll
..........\..........\MainWindow.xaml
..........\..........\MainWindow.xaml.cs
..........\..........\MainWindowViewModel.cs
..........\..........\Misc
..........\..........\....\DiscipleInfo.cs
..........\..........\....\Tuple.cs
..........\..........\obj
..........\..........\...\Debug
..........\..........\...\.....\App.g.cs
..........\..........\...\.....\Controls
..........\..........\...\.....\........\BlogDisplayer.baml
..........\..........\...\.....\........\BlogDisplayer.g.cs
..........\..........\...\.....\FlipTile3D.csproj.FileListAbsolute.txt
..........\..........\...\.....\FlipTile3D.csproj.GenerateResource.Cache
..........\..........\...\.....\FlipTile3D.exe
..........\..........\...\.....\FlipTile3D.g.resources
..........\..........\...\.....\FlipTile3D.pdb
..........\..........\...\.....\FlipTile3D.Properties.Resources.resources
..........\..........\...\.....\FlipTile3D_Content.g.cs
..........\..........\...\.....\FlipTile3D_MarkupCompile.cache
..........\..........\...\.....\FlipTile3D_MarkupCompile.lref
..........\..........\...\.....\GeneratedInternalTypeHelper.g.cs
..........\..........\...\.....\MainWindow.baml
..........\..........\...\.....\MainWindow.g.cs
..........\..........\...\.....\Refactor
..........\..........\...\.....\ResolveAssemblyReference.cache
..........\..........\...\.....\TempPE
..........\..........\Properties
..........\..........\..........\AssemblyInfo.cs
..........\..........\..........\Resources.Designer.cs
..........\..........\..........\Resources.resx
..........\..........\..........\Settings.Designer.cs
..........\..........\..........\Settings.settings