Description: PCT is a solution for browser based games and applications as well as for OpenGL accelerated ones. It offers a software (Java 1.1 compatible, will work even on the MS-VM) and a hardware renderer (Java 1.4 or higher required). It integrates nicely into Swing/AWT but may also render into a native OpenGL window.
jPCT has been developed with ease of use and small size in mind. The API s jar-file is only around 240KB in size.
jPCT can be used free of charge for private and commercial games and applications.
To Search:
File list (Check if you may need any files):
FlierMatch
..........\.classpath
..........\.project
..........\bin
..........\...\CHARMAP.PROP
..........\...\Configuracion.bat
..........\...\Flier_Match
..........\...\...........\FMCliente
..........\...\...........\.........\motion
..........\...\...........\.........\......\Bullet.class
..........\...\...........\.........\......\BulletListener.class
..........\...\...........\.........\......\BulletThread.class
..........\...\...........\.........\......\Disparo.class
..........\...\...........\.........\......\ManejadorDisparos.class
..........\...\...........\.........\red
..........\...\...........\.........\...\TCPManejo.class
..........\...\...........\.........\sistema
..........\...\...........\.........\.......\Configuracion$1.class
..........\...\...........\.........\.......\Configuracion$10.class
..........\...\...........\.........\.......\Configuracion$11.class
..........\...\...........\.........\.......\Configuracion$12.class
..........\...\...........\.........\.......\Configuracion$13.class
..........\...\...........\.........\.......\Configuracion$2.class
..........\...\...........\.........\.......\Configuracion$3.class
..........\...\...........\.........\.......\Configuracion$4.class
..........\...\...........\.........\.......\Configuracion$5.class
..........\...\...........\.........\.......\Configuracion$6.class
..........\...\...........\.........\.......\Configuracion$7.class
..........\...\...........\.........\.......\Configuracion$8.class
..........\...\...........\.........\.......\Configuracion$9.class
..........\...\...........\.........\.......\Configuracion.class
..........\...\...........\.........\.......\Configuracion.form
..........\...\...........\.........\.......\Confirmacion$1.class
..........\...\...........\.........\.......\Confirmacion$2.class
..........\...\...........\.........\.......\Confirmacion$3.class
..........\...\...........\.........\.......\Confirmacion.class
..........\...\...........\.........\.......\Confirmacion.form
..........\...\...........\.........\.......\FMInicio.class
..........\...\...........\.........\.......\GameLoop.class
..........\...\...........\.........\.......\Lista.class
..........\...\...........\.........\.......\ManejadorEventos.class
..........\...\...........\.........\.......\Nodo.class
..........\...\...........\.........\.......\Parametros.class
..........\...\...........\.........\sonido
..........\...\...........\.........\......\ManejadorSonidos.class
..........\...\...........\.........\......\sonido3D
..........\...\...........\.........\......\........\OpenALBaseOLD.class
..........\...\...........\.........\......\........\S3DPlayerThread.class
..........\...\...........\.........\......\sonidoMP3
..........\...\...........\.........\......\.........\MP3PlayerThread.class
..........\...\...........\.........\video
..........\...\...........\.........\.....\Blitter.class
..........\...\...........\.........\.....\GLFont.class
..........\...\...........\.........\.....\RenderThread.class
..........\...\...........\.........\.....\TexturePack$Entry.class
..........\...\...........\.........\.....\TexturePack$Node.class
..........\...\...........\.........\.....\TexturePack.class
..........\...\...........\FMRed
..........\...\...........\.....\.nbattrs
..........\...\...........\.....\Direccion.class
..........\...\...........\.....\ListaRed.class
..........\...\...........\.....\NodoRed.class
..........\...\...........\.....\Peticion.class
..........\...\...........\.....\PetNave.class
..........\...\...........\.....\Respuesta.class
..........\...\...........\FMServidor
..........\...\...........\..........\.nbattrs
..........\...\...........\..........\Atencion.class
..........\...\...........\..........\ColisionesListener.class
..........\...\...........\..........\conf.class
..........\...\...........\..........\MovingThread.class
..........\...\...........\..........\PublicadorCambios.class
..........\...\...........\..........\ServerBuilder.class
..........\...\...........\..........\ServerThread.class
..........\.