Description: 3D billiard game which using the opengl interface and openal to apply the sound and so on. Collision test.using the mouse to control the version and right mouse button is controlling the shooting function and move the mouse down can define the shooting power
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File list (Check if you may need any files):
3D_billiards\audio\hit.wav
............\.....\shoot.wav
............\.....\side.wav
............\.....\sunk.wav
............\billiards.cpp
............\billiards.cppttt
............\billiards.exe
............\billiards.h
............\billiards.plg
............\billiards.sln
............\billiards.suo
............\billiards.vcproj
............\billiards.vcproj.SOFT-5.hp.user
............\cygwin1.dll
............\Debug\billiards.exe
............\.....\billiards.exe.embed.manifest
............\.....\billiards.exe.embed.manifest.res
............\.....\billiards.exe.intermediate.manifest
............\.....\billiards.ilk
............\.....\billiards.pdb
............\.....\BuildLog.htm
............\.....\mt.dep
............\.....\mySphere.obj
............\.....\vc60.idb
............\.....\vc60.pdb
............\.....\vc90.idb
............\.....\vc90.pdb
............\.....\vector3.obj
............\Demo2三维桌球.suo
............\EaxAc3.dll
............\glut32.dll
............\Makefile
............\Makefile.Linux
............\mySphere.cpp
............\mySphere.h
............\OpenAL32.dll
............\openAL相关\include\AL\al.h
............\..........\.......\..\alut.h
............\..........\.......\al.h
............\..........\.......\alc.h
............\..........\.......\efx-creative.h
............\..........\.......\EFX-Util.h
............\..........\.......\efx.h
............\..........\.......\xram.h
............\..........\.......\拷到相应的目录下
............\..........\lib\alut.dll
............\..........\...\alut.lib
............\..........\...\OpenAL32.dll
............\..........\...\OpenAL32.lib
............\..........\...\拷到相应的目录下
............\readme.txt
............\textures\ball_black.bmp
............\........\ball_blue_solid.bmp
............\........\ball_blue_stripe.bmp
............\........\ball_brown_solid.bmp
............\........\ball_brown_stripe.bmp
............\........\ball_green_solid.bmp
............\........\ball_green_stripe.bmp
............\........\ball_orange_solid.bmp
............\........\ball_orange_stripe.bmp
............\........\ball_purple_solid.bmp
............\........\ball_purple_stripe.bmp
............\........\ball_red_solid.bmp
............\........\ball_red_stripe.bmp
............\........\ball_white.bmp
............\........\ball_yellow_solid.bmp
............\........\ball_yellow_stripe.bmp
............\........\black.bmp
............\........\carpet.bmp
............\........\char1.bmp
............\........\char2.bmp
............\........\checker.bmp
............\........\cuestick.bmp
............\........\darkblue_marble.bmp
............\........\dark_wood.bmp
............\........\grey_marble.bmp
............\........\marble.bmp
............\........\mini_black.bmp
............\........\mini_blue_solid.bmp
............\........\mini_blue_stripe.bmp
............\........\mini_brown_solid.bmp
............\........\mini_brown_stripe.bmp
............\........\mini_green_solid.bmp
............\........\mini_green_stripe.bmp
............\........\mini_orange_solid.bmp
............\........\mini_orange_stripe.bmp
............\........\mini_purple_solid.bmp
............\........\mini_purple_stripe.bmp
............\........\mini_red_solid.bmp
............\........\mini_red_stripe.bmp
............\........\mini_white.bmp
............\........\mini_yellow_solid.bmp
............\........\mini_yellow_stripe.bmp
............\........\painting1.bmp
............\........\painting2.bmp
............\........\powerBar.bmp
............\........\red_light.bmp
............\........\red_marble.bmp
............\........\roof.bmp
............\........\Thumbs.db