Description: OpenGL implementation of a multi-texture effects, based on the VS2005 development environment, see the complete source code to be installed more than VS2005
To Search:
- [FiirstView] - OpenGl chart the development of a visual
File list (Check if you may need any files):
MultiTexture\bak.bmp
............\bitmap.bmp
............\BMPLoader.cpp
............\BMPLoader.h
............\Desktop_.ini
............\fog.bmp
............\Font.cpp
............\Font.h
............\GLFrame.cpp
............\GLFrame.h
............\GLWindow.cpp
............\GLWindow.h
............\lightmap.bmp
............\MultiTexture.cpp
............\MultiTexture.exe
............\MultiTexture.h
............\MultiTexture.ncb
............\MultiTexture.rc
............\MultiTexture.sln
............\MultiTexture.sln.old
............\MultiTexture.suo
............\MultiTexture.suo.old
............\MultiTexture.vcproj
............\MultiTexture.vcproj.7.10.old
............\MultiTexture.vcproj.MACBOOK.Administrator.user
............\resource.h
............\ScreenDlg.cpp
............\ScreenDlg.h
............\stdafx.cpp
............\stdafx.h
............\UpgradeLog.XML
............\wall.bmp
MultiTexture