Description: Opengl under a template in vs2010, already contains a rotating zoom and other functions, just DrawScene () function to add content to draw the opengl scene
- [CPoint3DCloud] - use OpenGL, prepared by the VC C, 3-D pr
- [QGIS] - Write their own CAD system to realize a
- [OpenMP] - VS2010 C++ openMP simple example (Hello
- [GDIplus] - 1. Preparation of a painting filled with
- [ProcessMg] - windows process messager
File list (Check if you may need any files):
OpenglForest\debug\OpenglForest.exe
............\.....\OpenglForest.ilk
............\.....\OpenglForest.pdb
............\OpenglForest\Debug\BuildLog.htm
............\............\.....\mt.dep
............\............\.....\OpenglForest.exe.embed.manifest
............\............\.....\OpenglForest.exe.embed.manifest.res
............\............\.....\OpenglForest.exe.intermediate.manifest
............\............\.....\OpenglForest.obj
............\............\.....\OpenglForest.pch
............\............\.....\OpenglForest.res
............\............\.....\OpenglForestDlg.obj
............\............\.....\OpenglView.obj
............\............\.....\stdafx.obj
............\............\.....\vc80.idb
............\............\.....\vc80.pdb
............\............\OpenglForest.aps
............\............\OpenglForest.cpp
............\............\OpenglForest.h
............\............\OpenglForest.rc
............\............\OpenglForest.vcproj
............\............\OpenglForest.vcproj.CHENGHONGJING.dell.user
............\............\OpenglForestDlg.cpp
............\............\OpenglForestDlg.h
............\............\OpenglView.cpp
............\............\OpenglView.h
............\............\ReadMe.txt
............\............\res\OpenglForest.ico
............\............\...\OpenglForest.rc2
............\............\resource.h
............\............\stdafx.cpp
............\............\stdafx.h
............\OpenglForest.ncb
............\OpenglForest.sln
............\OpenglForest.suo
............\............\Debug
............\............\res
............\debug
............\OpenglForest
OpenglForest