File list (Check if you may need any files):
第08章代码\CGAME类\CGAME.CPP
..........\.......\CGAME.H
..........\.......\STRUCTDEFINE.H
..........\.TEXT类\CTEXT.CPP
..........\.......\CTEXT.H
..........\文字显示\CAPPLICATION.CPP
..........\........\CAPPLICATION.H
..........\........\CDDRAW.CPP
..........\........\CDDRAW.H
..........\........\CTEXT.CPP
..........\........\CTEXT.H
..........\........\CURSOR1.CUR
..........\........\DEBUG\IMAGE.BMP
..........\........\ICON1.ICO
..........\........\MAIN.CPP
..........\........\RESOURCE.H
..........\........\SCRIPT1.RC
..........\........\TEXTTEST.DSP
..........\........\TEXTTEST.DSW
..........\........\TEXTTEST.NCB
..........\........\TEXTTEST.OPT
..........\........\TEXTTEST.PLG
..........\游戏示例\CAPPLICATION.CPP
..........\........\CAPPLICATION.H
..........\........\CDDRAW.CPP
..........\........\CDDRAW.H
..........\........\CDINPUT.CPP
..........\........\CDINPUT.H
..........\........\CDSOUND.CPP
..........\........\CDSOUND.H
..........\........\CGAME.CPP
..........\........\CGAME.H
..........\........\CGETPATH.CPP
..........\........\CGETPATH.H
..........\........\CTEXT.CPP
..........\........\CTEXT.H
..........\........\CURSOR1.CUR
..........\........\DEBUG\MUSIC\FOOT1.WAV
..........\........\.....\.....\FOOT2.WAV
..........\........\.....\.....\LEVEL.WAV
..........\........\.....\.....\ROLEATTACK1.WAV
..........\........\.....\.....\ROLEATTACK2.WAV
..........\........\.....\.....\ROLEDEATH.WAV
..........\........\.....\.....\SPIRITATTACK1.WAV
..........\........\.....\.....\SPIRITATTACK2.WAV
..........\........\.....\.....\SPIRITDEATH.WAV
..........\........\.....\PIC\BUTTONDOWN.BMP
..........\........\.....\...\BUTTONUP.BMP
..........\........\.....\...\CIRCLE.BMP
..........\........\.....\...\GROUNDRC.BMP
..........\........\.....\...\HEADER.BMP
..........\........\.....\...\HIGHTREE.BMP
..........\........\.....\...\LOWTREE.BMP
..........\........\.....\...\PASSAGEWAY.BMP
..........\........\.....\...\ROLE.BMP
..........\........\.....\...\SPIRIT01.BMP
..........\........\.....\...\SPIRIT02.BMP
..........\........\.....\...\怪物图片存储格式的说明.TXT
..........\........\.....\...\角色图片存储格式的说明.TXT
..........\........\.....\SAVE\ROLE
..........\........\.....\....\复件 ROLE
..........\........\ICON1.ICO
..........\........\MAIN.CPP
..........\........\MAKEGAME.DSP
..........\........\MAKEGAME.DSW
..........\........\MAKEGAME.NCB
..........\........\MAKEGAME.OPT
..........\........\MAKEGAME.PLG
..........\........\RESOURCE.H
..........\........\SAVE\ROLE
..........\........\SCRIPT1.RC
..........\........\STRUCTDEFINE.H
...9章代码\地图编辑器\CAPPLICATION.CPP
..........\..........\CAPPLICATION.H
..........\..........\CDDRAW.CPP
..........\..........\CDDRAW.H
..........\..........\CDINPUT.CPP
..........\..........\CDINPUT.H
..........\..........\CEDIT.CPP
..........\..........\CEDIT.H
..........\..........\CGETPATH.H
..........\..........\CTEXT.CPP
..........\..........\CTEXT.H
..........\..........\CURSOR1.CUR
..........\..........\DEBUG\PIC\GROUNDRC.BMP
..........\..........\.....\...\HIGHTREE.BMP
..........\..........\.....\...\LOWTREE.BMP
..........\..........\.....\...\PASSAGEWAY.BMP
..........\..........\.....\...\ROLEAPPEARAREA.BMP
..........\..........\.....\...\ROLENEWAREA.BMP
..........\..........\ICON1.ICO
..........\..........\MAIN.CPP
..........\..........\MAPEDITOR.DSP
..........\..........\MAPEDITOR.DSW
..........\..........\MAPEDITOR.NCB
..........\..........\MAPEDITOR.OPT
..........\..........\MAPEDITOR.PLG
..........\..........\RESOURCE.H
..........\..........\SAVE\ROLE
..........\..........\SCRIPT1.APS