Description: direct3d entry procedures, multi-texture, sub-texture, lighting, window mode/exclusive mode switching, etc.
- [mfc3d] - In the mfc window scenes to achieve Dire
- [Direct3D] - Direct3D texture mapping aircraft, with
File list (Check if you may need any files):
MyDx1\debug\MyDx1.exe
.....\.....\MyDx1.ilk
.....\.....\MyDx1.pdb
.....\MyDx1\banana.bmp
.....\.....\Billboard.bmp
.....\.....\Debug\BuildLog.htm
.....\.....\.....\mt.dep
.....\.....\.....\MyDx1.exe.embed.manifest
.....\.....\.....\MyDx1.exe.embed.manifest.res
.....\.....\.....\MyDx1.exe.intermediate.manifest
.....\.....\.....\MyDx1.obj
.....\.....\.....\MyDx1.pch
.....\.....\.....\vc80.idb
.....\.....\.....\vc80.pdb
.....\.....\MyDx1.cpp
.....\.....\MyDx1.vcproj
.....\.....\MyDx1.vcproj.SUPERD.Quanzhan.wang.user
.....\.....\ReadMe.txt
.....\.....\stone_wall.bmp
.....\.....\stone_wall_normal_map.bmp
.....\.....\tex64.bmp
.....\.....\tiger.bmp
.....\MyDx1.ncb
.....\MyDx1.sln
.....\MyDx1.suo
.....\.....\Debug
.....\debug
.....\MyDx1
MyDx1