Description: OpenGL implementation with VC6.0 and loaded in the VC environment, 3D models, will be relevant. C files included in your project, you can easily import 3D models, and can move, scale and rotation.
To Search:
- [vc3d] - VC development of 3D game interface, as
File list (Check if you may need any files):
Display3Dmodel\TSCC.exe
..............\学OpenGL编3D游戏.bat
..............\运行须知.txt
..............\A08_显示3D模型\BAISCOBJ.CPP
..............\..............\BAISCOBJ.H
..............\..............\GLFont.cpp
..............\..............\GLFont.h
..............\..............\OpenGL.cpp
..............\..............\OpenGL.h
..............\..............\ReadMe.txt
..............\..............\StdAfx.cpp
..............\..............\StdAfx.h
..............\..............\test.dsw
..............\..............\显示3D模型.cpp
..............\..............\显示3D模型.dsp
..............\..............\显示3D模型.dsw
..............\..............\显示3D模型.ncb (Can't open)
..............\..............\显示3D模型.plg
..............\..............\显示3D模型.ncb
..............\..............\显示3D模型.opt
..............\..............\Debug\vc60.idb
..............\..............\.....\显示3D模型.pch
..............\..............\.....\vc60.pdb
..............\..............\.....\StdAfx.obj
..............\..............\.....\显示3D模型.obj
..............\..............\.....\OpenGL.obj
..............\..............\.....\GLFont.obj
..............\..............\.....\BAISCOBJ.obj
..............\..............\.....\3DS.obj
..............\..............\.....\显示3D模型.ilk
..............\..............\.....\显示3D模型.exe
..............\..............\.....\显示3D模型.pdb
..............\include\3DS.CPP
..............\.......\3DS.H
..............\.......\anorms.h
..............\.......\bitmap.h
..............\.......\explosion.cpp
..............\.......\explosion.h
..............\.......\InputSystem.cpp
..............\.......\InputSystem.h
..............\.......\md2.cpp
..............\.......\md2.h
..............\.......\Particles.cpp
..............\.......\Particles.h
..............\.......\texture.h
..............\.......\texture.lib
..............\.......\vector.h
..............\.......\vectorlib.h
..............\运行程序\aa.bmp
..............\........\bb.BMP
..............\........\getfile.dll
..............\........\VCHELP01
..............\........\data\3ds\car_dealers1.bmp
..............\........\....\...\grass1.bmp
..............\........\....\...\hind011.bmp
..............\........\....\...\loader.bmp
..............\........\....\...\scud-launcher1.bmp
..............\........\....\...\直升机0.3ds
..............\........\....\...\航天发射台.3ds
..............\........\....\...\轿车0.3ds
..............\........\....\...\铲车.3ds
..............\........\....\...\飞机1.3ds
..............\........\....\...\Thumbs.db
..............\........\....\avi\00.avi
..............\........\....\...\01.avi
..............\........\....\...\02.avi
..............\........\....\...\03.avi
..............\........\....\...\04.avi
..............\........\....\...\05.avi
..............\........\....\...\06.avi
..............\........\....\...\07.avi
..............\........\....\...\08.avi
..............\........\....\...\09.avi
..............\........\....\...\10.avi
..............\........\....\...\11.avi
..............\........\....\...\12.avi
..............\........\....\images\0FRONT.BMP
..............\........\....\......\0LEFT.BMP
..............\........\....\......\0RBACK.BMP
..............\........\....\......\0RIGHT.BMP
..............\........\....\......\0TOP.BMP
..............\........\....\......\1FRONT.BMP
..............\........\....\......\1LEFT.BMP
..............\........\....\......\1RBACK.BMP
..............\........\....\......\1RIGHT.BMP
..............\........\....\......\1Top.BMP
..............\........\....\......\2FRONT.BMP
..............\........\....\......\2LEFT.BMP
..............\........\....\......\2RBACK.BMP
..............\........\....\......\2RIGHT.BMP
..............\........\....\......\2TOP.BMP
..............\........\....\......\3FRONT.BMP
..............\........\....\......\3LEFT.BMP
..............\........\....\......\3RBACK.BMP
..............\........\....\......\3RIGHT.BMP
..............\........\....\......\3TOP.BMP
..............\........\....\......\4FRONT.BMP
..............\........\....\....