Description: Grid method was first realized by projection effects of sea level fluctuations in the code, based on D3D, three-dimensional simulation, the fluctuation effects to achieve the sea, fog effects.
- [FFTOcean] - FFT-based simulation of the sea. Be able
- [ProgressBar] - this project is written to demo the use
File list (Check if you may need any files):
ocean\src\ASDdemoR300.exe
.....\...\aSdemoNV20.exe
.....\...\duckie.X
.....\...\island.X
.....\...\readme.txt
.....\...\skybox.fx
.....\...\.ource\camera.cpp
.....\...\......\camera.h
.....\...\......\Debug\BuildLog.htm
.....\...\......\.....\camera.obj
.....\...\......\.....\dxmouse.obj
.....\...\......\.....\Matrices.pdb
.....\...\......\.....\parameterhandler.obj
.....\...\......\.....\tessdemo.exe
.....\...\......\.....\tessdemo.exe.embed.manifest
.....\...\......\.....\tessdemo.ilk
.....\...\......\.....\tools.obj
.....\...\......\.....\vc70.idb
.....\...\......\.....\vc70.pdb
.....\...\......\.....\vc90.idb
.....\...\......\.....\vc90.pdb
.....\...\......\dxmouse.cpp
.....\...\......\dxmouse.h
.....\...\......\noisemaker.cpp
.....\...\......\noisemaker.h
.....\...\......\parameterhandler.cpp
.....\...\......\parameterhandler.h
.....\...\......\projected grid demo.ncb
.....\...\......\projected grid demo.sln
.....\...\......\projected grid demo.sln.old
.....\...\......\projected grid demo.suo
.....\...\......\projected grid demo.suo.old
.....\...\......\software_noisemaker.cpp
.....\...\......\software_noisemaker.h
.....\...\......\surface.cpp
.....\...\......\surface.h
.....\...\......\tessdemo.cpp
.....\...\......\tessdemo.vcproj
.....\...\......\tessdemo.vcproj.7.10.old
.....\...\......\tessdemo.vcproj.old
.....\...\......\tessdemo.vcproj.zhaoxudong-PC.zhaoxudong.user
.....\...\......\..xtures\cubemap-evul.dds
.....\...\......\........\fresnel_water_linear.bmp
.....\...\......\........\fresnel_water_sRGB.bmp
.....\...\......\........\reflection_underwater.bmp
.....\...\......\........\terrain.png
.....\...\......\........\XZnoise.png
.....\...\......\todo.txt
.....\...\......\tools.cpp
.....\...\......\tools.h
.....\...\terrain_underwater.fx
.....\...\tessdemo.exe
.....\...\..xtures\cubemap-evul.dds
.....\...\........\fresnel_water_linear.bmp
.....\...\........\fresnel_water_sRGB.bmp
.....\...\........\reflection_underwater.bmp
.....\...\........\terrain.png
.....\...\........\XZnoise.png
.....\...\underwater_soft.fx
.....\...\v2_heightmapgen.fx
.....\...\v2_normalmapgen.fx
.....\...\water_R300.fx
.....\...\water_soft.fx
.....\技术文档\projgrid-hq[1].pdf
.....\........\一种实时海水的实现.doc
.....\src\source\Debug
.....\...\......\textures
.....\...\source
.....\...\textures
.....\src
.....\技术文档
ocean