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Title: framework_dx Download
 Description: The ProceduralFire sample demonstrates the use of pixel shaders to procedurally generate natural phenomena such as fire. Rendering fire as an animation has the disadvantages of looking unrealistic due to the cycling animation and of requiring a lot of texture memory to store the frames of animation. In addition to this, if there are many flames in the scene, and all use the same animation, the scene will look even more artificial. The procedurally generated fire overcomes all these disadvantages by generating long non-repeating animations that can be fully controlled by the application and requires only two textures. The sample uses 1.4 pixel shader to implement the effect.
 Downloaders recently: [More information of uploader Ladytibia2]
 To Search: Fire pixel shader opengl
File list (Check if you may need any files):
directx.ico
framework\d3dapp.cpp
.........\d3dapp.h
.........\d3dfile.cpp
.........\d3dfile.h
.........\d3dfont.cpp
.........\d3dfont.h
.........\d3dres.h
.........\d3dutil.cpp
.........\d3dutil.h
.........\dxutil.cpp
.........\dxutil.h
media\fire.tga
.....\ground.tga
.....\noise.tga
.....\seafloor.x
shaders\fire.psh
.......\fire.vsh
ProceduralFire.exe
winmain.aps
ProceduralFire.cpp
ProceduralFire.dsp
ProceduralFire.dsw
resource.h
winmain.rc
README.txt
    

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