Description: Function to calculate the principal curvatures on a triangular mesh. Approximations of curvature are based on local (N=1) neighborhood elements and vertices.
Note: Directions of curvatures aren t calculated appropriately. Will post an updated version once this is implemented.
Note that calculations at vertices with few adjacent triangles, and hence few adjacent vertices, are expanded to a greater neighborhood.
Reference:
1) Chen and Schmitt (1992) Intrinsic surface properties from surface triangulation
2) Dong et al. (2005) Curvature estimation on triangular mesh, JZUS
This code makes use of routines: buildInverseTriangualtion.m & removeDO.m
initially written by: David Gringas. He is gratefully acknowledged
To Search:
- [MyCrust100809] - BMyCrust take as input a 3D scatter poin
- [surfature] - [K,H,P1,P2] = surfature(X,Y,Z) returns t
File list (Check if you may need any files):
license.txt
tricurv.tar.gz