Description: This tool is a simplification of the ballpivoting algorithm. It imagines a bella eating a delaunay traignulation in order to extract a manifold surface.
It requires a single parameter: radius of the fretting ball.
Ball Fretting
Given a uniform sampled filled point cloud returns a tight triangulation.
Input:
■tetr: a set of tetraedrons, nx4 array. If the cloud is not tesselated yet you need to call a delaunay triangulator prior calling this function.
■p : nx3 array, 3D set of points.
■r : the only parameter of the algorithm, the radius of the fretting ball
Output:
■t : triangles ids, nx3 array
■tnorm: normals of triangles with outwards orientation
To Search:
File list (Check if you may need any files):
BallFretting.m
BoundaryTriangles.m
Skull_filled.mat
TestBF.m
TubularCuboid_filled.mat
license.txt