Description: A high-quality game engine source code for Visual C++ 2005 IDE. Including 2D, 3D api, sound, input devices, sequence, collision, lighting, animation and etc.
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File list (Check if you may need any files):
2DActionGame\include\GameLib\Base\DebugStream.h
............\.......\.......\Framework.h
............\.......\.......\GameLib.h
............\lib\base_d.pdb
............\...\fileio_d.pdb
............\...\framework_d.pdb
............\...\GameLib.lib
............\...\GameLib_d.lib
............\...\graphics_d.pdb
............\...\input_d.pdb
............\...\math_d.pdb
............\...\pseudoxml_d.pdb
............\...\scene_d.pdb
............\...\sound_d.pdb
............\...\threading_d.pdb
............\...\windowcreator_d.pdb
..Graphics1\include\GameLib\Base\DebugStream.h
...........\.......\.......\Framework.h
...........\lib\base_d.pdb
...........\...\fileio_d.pdb
...........\...\framework_d.pdb
...........\...\GameLib.lib
...........\...\GameLib_d.lib
...........\...\graphics_d.pdb
...........\...\input_d.pdb
...........\...\math_d.pdb
...........\...\pseudoxml_d.pdb
...........\...\scene_d.pdb
...........\...\sound_d.pdb
...........\...\threading_d.pdb
...........\...\windowcreator_d.pdb
..Transform\include\GameLib\Base\DebugStream.h
...........\.......\.......\Framework.h
...........\.......\.......\GameLib.h
...........\.......\.......\Input\Joystick.h
...........\.......\.......\.....\Keyboard.h
...........\.......\.......\.....\Manager.h
...........\.......\.......\.....\Mouse.h
...........\.......\.......\Math.h
...........\.......\.......\Sound\Manager.h
...........\.......\.......\.....\Player.h
...........\.......\.......\.....\Wave.h
...........\lib\base_d.pdb
...........\...\fileio_d.pdb
...........\...\framework_d.pdb
...........\...\GameLib.lib
...........\...\GameLib_d.lib
...........\...\graphics_d.pdb
...........\...\input_d.pdb
...........\...\math_d.pdb
...........\...\pseudoxml_d.pdb
...........\...\scene_d.pdb
...........\...\sound_d.pdb
...........\...\threading_d.pdb
...........\...\windowcreator_d.pdb
3DCollision1\include\GameLib\Base\DebugStream.h
............\.......\.......\Framework.h
............\.......\.......\GameLib.h
............\.......\.......\Input\Joystick.h
............\.......\.......\.....\Keyboard.h
............\.......\.......\.....\Manager.h
............\.......\.......\.....\Mouse.h
............\.......\.......\Math.h
............\.......\.......\PseudoXml\Attribute.h
............\.......\.......\.........\Document.h
............\.......\.......\.........\Element.h
............\.......\.......\Sound\Manager.h
............\.......\.......\.....\Player.h
............\.......\.......\.....\Wave.h
............\lib\base_d.pdb
............\...\fileio_d.pdb
............\...\framework_d.pdb
............\...\GameLib.lib
............\...\GameLib_d.lib
............\...\graphics_d.pdb
............\...\input_d.pdb
............\...\math_d.pdb
............\...\pseudoxml_d.pdb
............\...\scene_d.pdb
............\...\sound_d.pdb
............\...\threading_d.pdb
............\...\windowcreator_d.pdb
..Graphics1\include\GameLib\Base\DebugStream.h
...........\.......\.......\Framework.h
...........\.......\.......\GameLib.h
...........\.......\.......\Input\Joystick.h
...........\.......\.......\.....\Keyboard.h
...........\.......\.......\.....\Manager.h
...........\.......\.......\.....\Mouse.h
...........\.......\.......\Math.h
...........\.......\.......\Sound\Manager.h
...........\.......\.......\.....\Player.h
...........\.......\.......\.....\Wave.h
...........\lib\base_d.pdb
...........\...\fileio_d.pdb
...........\...\framework_d.pdb
...........\...\GameLib.lib
...........\...\GameLib_d.lib
...........\...\graphics_d.pdb
...........\...\input_d.pdb