Description: opengl source code, cube rotation, the use of texture
To Search:
- [684181] - OpenGL texture map to cube six surfaces
File list (Check if you may need any files):
ch20\SimpEngine
....\..........\ambient.wav
....\..........\audio.cpp
....\..........\audio.h
....\..........\audiosystem.cpp
....\..........\audiosystem.h
....\..........\camera.cpp
....\..........\camera.h
....\..........\CANYON.MID
....\..........\engine.cpp
....\..........\engine.h
....\..........\entity.cpp
....\..........\entity.h
....\..........\font.cpp
....\..........\font.h
....\..........\ground.tga
....\..........\HiResTimer.h
....\..........\InputSystem.cpp
....\..........\InputSystem.h
....\..........\md2.cpp
....\..........\md2.h
....\..........\memory.log
....\..........\Models
....\..........\......\Ogro
....\..........\......\....\igdosh.pcx
....\..........\......\....\Ogro.txt
....\..........\......\....\Ogrobase.pcx
....\..........\......\....\Tris.MD2
....\..........\......\....\Weapon.md2
....\..........\......\....\Weapon.pcx
....\..........\......\Sodf8
....\..........\......\.....\Abarlith.pcx
....\..........\......\.....\SFOD8.txt
....\..........\......\.....\Tris.MD2
....\..........\......\.....\Weapon.md2
....\..........\......\.....\Weapon.PCX
....\..........\object.h
....\..........\oglwindow.cpp
....\..........\oglwindow.h
....\..........\simpengine.cpp
....\..........\SimpEngine.dsp
....\..........\SimpEngine.dsw
....\..........\SimpEngine.exe
....\..........\Sky.tga
....\..........\terrain.cpp
....\..........\terrain.h
....\..........\texture.cpp
....\..........\texture.h
....\..........\tree.h
....\..........\vector.h
....\..........\winmain.cpp
....\..........\world.cpp
....\..........\world.h
ch20