Description: 3DEDITOR, 3D scene editing, and other models can be 3Dmax import, the formation of 3D gaming scene, has been compiled through.
To Search:
File list (Check if you may need any files):
3DEDITOR\3DEDITOR.APS
........\3DEDITOR.CLW
........\3DEDITOR.CPP
........\3DEDITOR.DSP
........\3DEDITOR.DSW
........\3DEDITOR.H
........\3DEDITOR.NCB
........\3DEDITOR.OPT
........\3DEDITOR.PLG
........\3DEDITOR.RC
........\3DEDITORDOC.CPP
........\3DEDITORDOC.H
........\3DEDITORVIEW.CPP
........\3DEDITORVIEW.H
........\AVICAPTURE.CPP
........\AVICAPTURE.H
........\CHILDFRM.CPP
........\CHILDFRM.H
........\CHUNKFILE.CPP
........\CHUNKFILE.H
........\CLASSLIB.CPP
........\CLASSLIB.H
........\DEFS.H
........\DLGCAPTUREMOVIE.CPP
........\DLGCAPTUREMOVIE.H
........\DLGIMPORT.CPP
........\DLGIMPORT.H
........\DLGMAPPING.CPP
........\DLGMAPPING.H
........\DLGMATERIAL.CPP
........\DLGMATERIAL.H
........\DLGPROPERTIES.CPP
........\DLGPROPERTIES.H
........\DLGRAYTRACE.CPP
........\DLGRAYTRACE.H
........\EXPORT3DS.CPP
........\GLMEMORYDC.CPP
........\GLMEMORYDC.H
........\IMAGECAPTURE.CPP
........\IMAGECAPTURE.H
........\IMPEXP3DS.H
........\IMPORT3DS.CPP
........\IMPORT3DS_PM.CPP
........\IMPORT3DS_PM.H
........\IMPORTPROGRESS.CPP
........\IMPORTPROGRESS.H
........\JCONFIG.H
........\JMORECFG.H
........\JPEG.H
........\JPEG.LIB
........\JPEGLIB.H
........\LIBJPEG.LIB
........\LIBPNG1.LIB
........\MAINFRM.CPP
........\MAINFRM.H
........\OBJECT.CPP
........\OBJECT.H
........\PICTURE.CPP
........\PICTURE.H
........\PNG.H
........\PNGCONF.H
........\RAYTRACE.CPP
........\README.TXT
........\.elease\3DEditor.exe
........\.......\3DEditor.obj
........\.......\3DEditor.pch
........\.......\3DEditor.res
........\.......\3DEditorDoc.obj
........\.......\3DEditorView.obj
........\.......\AVICapture.obj
........\.......\ChildFrm.obj
........\.......\ChunkFile.obj
........\.......\Classlib.obj
........\.......\DlgCaptureMovie.obj
........\.......\DlgImport.obj
........\.......\DlgMapping.obj
........\.......\DlgMaterial.obj
........\.......\DlgProperties.obj
........\.......\DlgRayTrace.obj
........\.......\Export3ds.obj
........\.......\GLMemoryDC.obj
........\.......\ImageCapture.obj
........\.......\Import3ds.obj
........\.......\import3ds_pm.obj
........\.......\ImportProgress.obj
........\.......\MainFrm.obj
........\.......\Object.obj
........\.......\Picture.obj
........\.......\Raytrace.obj
........\.......\RenderView.obj
........\.......\Splash.obj
........\.......\StdAfx.obj
........\.......\tree.obj
........\.......\vc60.idb
........\RENDERVIEW.CPP
........\RENDERVIEW.H
........\..S\3DEDITOR.ICO
........\...\3DEDITOR.RC2
........\...\3DEDITORDOC.ICO
........\...\BMP00001.BMP