Description: opengl terrain algorithms, three different terrain algorithms, illumination roaming and other functions
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File list (Check if you may need any files):
Code\Chapter 1\Base Code\camera.cpp
....\.........\.........\camera.h
....\.........\.........\glext.h
....\.........\.........\gl_app.cpp
....\.........\.........\gl_app.h
....\.........\.........\image.cpp
....\.........\.........\image.h
....\.........\.........\log.cpp
....\.........\.........\log.h
....\.........\.........\math_ops.cpp
....\.........\.........\math_ops.h
....\.........\.........\timer.h
....\.........\demo1_1\compiling demo1_1.txt
....\.........\.......\Debug\BuildLog.htm
....\.........\.......\.....\camera.obj
....\.........\.......\.....\demo1_1.exe
....\.........\.......\.....\demo1_1.pch
....\.........\.......\.....\demo1_1.pdb
....\.........\.......\.....\gl_app.obj
....\.........\.......\.....\image.obj
....\.........\.......\.....\log.obj
....\.........\.......\.....\main.obj
....\.........\.......\.....\math_ops.obj
....\.........\.......\.....\ROAM.obj
....\.........\.......\.....\vc70.idb
....\.........\.......\.....\vc70.pdb
....\.........\.......\demo1_1.dsp
....\.........\.......\demo1_1.dsw
....\.........\.......\demo1_1.exe
....\.........\.......\demo1_1.ncb
....\.........\.......\demo1_1.opt
....\.........\.......\demo1_1.plg
....\.........\.......\demo1_1.sln
....\.........\.......\demo1_1.suo
....\.........\.......\demo1_1.vcproj
....\.........\.......\main.cpp
....\.........\.......\program log.html
....\.........\.......\randtab.h
....\.........\.......\resource.h
....\.........\.......\ROAM.cpp
....\.........\.......\ROAM.h
....\.........\.......\terrain.cpp
....\.........\.......\terrain.h
....\........2\Base Code\camera.cpp
....\.........\.........\camera.h
....\.........\.........\glext.h
....\.........\.........\gl_app.cpp
....\.........\.........\gl_app.h
....\.........\.........\image.cpp
....\.........\.........\image.h
....\.........\.........\log.cpp
....\.........\.........\log.h
....\.........\.........\math_ops.cpp
....\.........\.........\math_ops.h
....\.........\.........\timer.h
....\.........\demo2_1\brute_force.cpp
....\.........\.......\brute_force.h
....\.........\.......\compiling demo2_1.txt
....\.........\.......\Debug\brute_force.obj
....\.........\.......\.....\BuildLog.htm
....\.........\.......\.....\camera.obj
....\.........\.......\.....\demo2_1.exe
....\.........\.......\.....\demo2_1.pch
....\.........\.......\.....\demo2_1.pdb
....\.........\.......\.....\gl_app.obj
....\.........\.......\.....\image.obj
....\.........\.......\.....\log.obj
....\.........\.......\.....\main.obj
....\.........\.......\.....\math_ops.obj
....\.........\.......\.....\resource.res
....\.........\.......\.....\terrain.obj
....\.........\.......\.....\vc70.idb
....\.........\.......\.....\vc70.pdb
....\.........\.......\demo2_1.dsp
....\.........\.......\demo2_1.dsw
....\.........\.......\demo2_1.exe
....\.........\.......\demo2_1.ncb
....\.........\.......\demo2_1.opt
....\.........\.......\demo2_1.plg
....\.........\.......\demo2_1.sln
....\.........\.......\demo2_1.suo
....\.........\.......\demo2_1.vcproj
....\.........\.......\height128.raw
....\.........\.......\icon1.ico
....\.........\.......\main.cpp
....\.........\.......\program log.html
....\.........\.......\resource.aps
....\.........\.......\resource.h
....\.........\.......\resource.rc
....\.........\.......\terrain.cpp
....\.........\.......\terrain.h
....\.........\......2\brute_force.cpp
....\.........\.......\brute_force.h
....\.........\.......\compiling demo2_2.txt
....\.........\.......\Debug\brute_force.obj
....\.........\.......\.....\BuildLog.htm
....\.........\.......\.....\camera.obj
....\.........\.......\.....\demo2_2.exe
....\.........\.......\.....\demo2_2.pch
....\.........\.......\.....\demo2_2.pdb