Description: the person not playing would indicate how many of
the player s pegs were in the correct position (small black peg), and how many were the
correct colour but in the wrong position (small white peg). From this meager feedback,
the player would have to lay another 4 pegs down, after which the feedback was given
again. This cycle continues until the player correctly identified the hidden pattern of pegs.
File list (Check if you may need any files):
MasterMind\classes\A3_MasterMind\MasterMind.class
..........\MasterMind.java
..........\MasterMind.jcp
..........\MasterMind.jcu
..........\MasterMind.jcw
..........\MasterMind2.jcu
..........\MasterMind2.jcw
..........\src_mastermind.txt
..........\classes\A3_MasterMind
..........\classes
MasterMind