Description: Lengine, complete RPG engine to use it you can create your own RPG games, including the combat system, scrolling, programmable AI, user-defined equipment, environment, team, designated roles, and environmental sound. See program screenshots!
To Search:
- [sxdl] - SxDL-- 2D/3D game engine, the use of VC
- [matchman] - Matches people fighting game configurati
- [chuanqi2] - Legends 2 game code online for a long ti
- [VCRPG] - The VC++, Direct3D games of the RPG type
- [200762919399314] - 2D real-time strategy game engine vb ver
- [200762114497143] - RPG battle system demo, you can learn in
- [200761815116341] - 3D API written in pure indoor roaming pr
- [20076121367383] - RPG written with vb a role-playing games
File list (Check if you may need any files):
200762114474579\@PSC_ReadMe_67124_1.txt
...............\LEngine_B755\Battle\Form1.frm
...............\............\......\keyReciever.ctl
...............\............\......\modSupport.bas
...............\............\......\MSSCCPRJ.SCC
...............\............\......\Project1.vbp
...............\............\......\UserControl1.ctx
...............\............\......\UserControl2.ctx
...............\............\......\usrBattle.ctl
...............\............\......\usrBattle.ctx
...............\............\......\usrBattle.log
...............\............\......\usrBattleChar.ctl
...............\............\......\usrBattleChar.ctx
...............\............\......\usrEnemy.ctl
...............\............\......\usrEnemy.ctx
...............\............\......\usrMenu.ctl
...............\............\......\usrMenu.ctx
...............\............\Battle
...............\............\clsBattlePlayer.cls
...............\............\clsFileObject.cls
...............\............\clsImage.cls
...............\............\clsIniObj.cls
...............\............\clsInventory.cls
...............\............\clsParty.cls
...............\............\clsScript.cls
...............\............\clsScriptSupport.cls
...............\............\Form1.frm
...............\............\Form5.frm
...............\............\Form5.frx
...............\............\frmDebug.frm
...............\............\frmDebug.frx
...............\............\frmLib.frm
...............\............\frmLib.frx
...............\............\frmMain.frm
...............\............\frmMain.frx
...............\............\frmtest.frm
...............\............\frmtest.frx
...............\............\frmVariables.frm
...............\............\Icon.ico
...............\............\Instance.frm
...............\............\LEngine.vbp
...............\............\modBattle.bas
...............\............\modBattleSupport.bas
...............\............\modCharBank.bas
...............\............\modCharSupport.bas
...............\............\modColLib.bas
...............\............\modDraw.bas
...............\............\modDumpLoad.bas
...............\............\modFile.bas
...............\............\modInventorySupport.bas
...............\............\modKeyBoard.bas
...............\............\modMain.bas
...............\............\modMCI.bas
...............\............\modPrevInstance.bas
...............\............\modRes.bas
...............\............\modStory.bas
...............\............\modStoryOps.bas
...............\............\modWinini.bas
...............\............\MSSCCPRJ.SCC
...............\............\resources\audio\music\ff5-2-02-the_four_warriors_of_dawn.mid
...............\............\.........\.....\.....\ff7-1-07-hurry!.mid
...............\............\.........\.....\.....\ff7-2-04-on_that_day_5_years_ago.mid
...............\............\.........\.....\.....\ff7-3-19-aerith's_theme.mid
...............\............\.........\.....\music
...............\............\.........\audio
...............\............\.........\battle\attack.def
...............\............\.........\......\bosses\balgar.ply\a0.bmp
...............\............\.........\......\......\..........\a1.bmp
...............\............\.........\......\......\..........\actions.def
...............\............\.........\......\......\..........\data.ini
...............\............\.........\......\......\..........\Thumbs.db
...............\............\.........\......\......\balgar.ply
...............\............\.........\......\......\evileye.ply\a0.bmp
...............\............\.........\......\......\...........\a1.bmp
...............\............\.........\......\......\...........\data.ini
...............\............\.........\......\......\...........\Thumbs.db
...............\............\.........\......\......\evileye.ply
...............\............\.........\......\bosses
...............\............\.........\......\characters\main.chr\Actions\Magic\Bolt 3.def
...............\............\....