Description: Using OpenGL, vc++ written in curves and surfaces, such as a collection point cloud source for computer graphics, reverse engineering and other professional learning
To Search:
- [OpenGL] - The use of OpenGL, VC++ to prepare the C
- [engine.11444] - a very customed engine point cloud data,
- [TestOpenGL] - The use of OpenGL-based MFC obj file for
File list (Check if you may need any files):
TrSurf\asc.cpp
......\GLOneAxis.cpp
......\GLOneAxis.h
......\GLFont.cpp
......\Matrix44.h
......\GLAxisSystem.h
......\ExtrudedSurface.h
......\Circle3D.h
......\Parabola3D.cpp
......\Cone.h
......\NetGrid.h
......\NetCube.cpp
......\GLCurve.h
......\PipeSurface.h
......\Vector3d.cpp
......\Conic.h
......\Matrix33.cpp
......\Circle3D.cpp
......\Matrix44.cpp
......\Conic.cpp
......\OneAxis.cpp
......\PCurve.cpp
......\GLGrid.h
......\Plane.h
......\Line3D.h
......\ListException.cpp
......\SweptSurface.h
......\NetGrid.cpp
......\MMath.h
......\ListNodeOfCGLObject.cpp
......\ListException.h
......\ListNodeOfCPoint3D.cpp
......\OneAxis.h
......\Sphere.cpp
......\GLFont.h
......\StdAfx.h
......\GLPoint.h
......\Surface.cpp
......\GLObject.h
......\Torus.cpp
......\GLCamera.h
......\Plane.cpp
......\RecreateBsp.h
......\GLMaterials.h
......\GLObject.cpp
......\Point3D.h
......\Iegs.h
......\LeftBar.h
......\ListOfCPoint3D.cpp
......\GLPlane.cpp
......\ReBsp.h
......\TrSurf.ncb
......\BSplineCurve.cpp
......\Ellipse3D.h
......\AxisSystem.h
......\NetCube.h
......\PipeSurface.cpp
......\Line3D.cpp
......\ListIteratorOfListOfCPoint3D.cpp
......\CoolDialogBar.h
......\RevolvedSurface.cpp
......\MainFrm.h
......\RuledSurface.cpp
......\Hyperbola3D.cpp
......\SweptSurface.cpp
......\Bsp.cpp
......\Parabola3D.h
......\ListNodeOfCGLObject.h
......\Geometry.h
......\GLTypeEnums.h
......\GLPoint.cpp
......\BoundingBox.h
......\Ellipse3D.cpp
......\Matrix33.h
......\GLTrihedron.h
......\GLSurface.h
......\Splash.h
......\Surface.h
......\GLAxisSystem.cpp
......\BezierCurve.h
......\TrSurf.cpp
......\Curve.h
......\BoundingBox.cpp
......\Torus.h
......\Asc.h
......\Bsp.h
......\Point3D.cpp
......\PointCloud.h
......\BasicSurface.h
......\ListOfCGLObject.cpp
......\Sphere.h
......\GLCamera.cpp
......\Cylinder.h
......\BSplineCurve.h
......\PartTreeView.h
......\RuledSurface.h
......\GLSurface.cpp
......\DockTool.h
......\Splash.cpp
......\TrSurf.clw