Description: Scene 1: Triangles which organize themselves, projective texturing
Scene 2: Tunnel based on many sin waves
Scene 3: Texture based motion blur, picture distortion
Scene 4: Complicated particle system, including many rotation values to add to realism
Scene 5: Projective texture based shadowing, the next best thing to stencil shadows
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File list (Check if you may need any files):
Brian Washburn\Source
..............\......\Bigbang.cpp
..............\......\Bigbang.h
..............\......\Confetti.cpp
..............\......\Confetti.h
..............\......\ConfettiScene.cpp
..............\......\ConfettiScene.h
..............\......\Data
..............\......\....\Crate.tga
..............\......\....\Ground.tga
..............\......\....\Intro.tga
..............\......\....\Song.mid
..............\......\....\Tunnel.tga
..............\......\Demo.dsp
..............\......\Demo.dsw
..............\......\Fmod.dll
..............\......\Fmod.h
..............\......\Main.cpp
..............\......\Particle.cpp
..............\......\Particle.h
..............\......\Polar.cpp
..............\......\ProjectiveScene.cpp
..............\......\ProjectiveScene.h
..............\......\Texture.cpp
..............\......\Texture.h
..............\......\Triangle.cpp
..............\......\Triangle.h
..............\......\Tunnel.cpp
..............\......\Tunnel.h
Brian Washburn