Description: Contains a game program and the map editor, use the DX+ LUA+ CEGUI, basically a number of stand-alone game features, the game probably would only do this look up.
File list (Check if you may need any files):
LostMemory\LostMemory(P)\LostMemory\CEGUI.log
..........\.............\..........\CEGUIBase.dll
..........\.............\..........\CEGUIBase_d.dll
..........\.............\..........\CEGUIExpatParser.dll
..........\.............\..........\CEGUIExpatParser_d.dll
..........\.............\..........\CEGUIFalagardWRBase.dll
..........\.............\..........\CEGUIFalagardWRBase_d.dll
..........\.............\..........\CEGUILua.dll
..........\.............\..........\CEGUILua_d.dll
..........\.............\..........\data\GameData.cpp
..........\.............\..........\....\GameData.h
..........\.............\..........\....\itemdata.txt
..........\.............\..........\....\mission.txt
..........\.............\..........\....\monster.txt
..........\.............\..........\....\player.txt
..........\.............\..........\....\怪物掉落表.txt
..........\.............\..........\....\技能表.txt
..........\.............\..........\DirectX9GUIRenderer.dll
..........\.............\..........\DirectX9GUIRenderer_d.dll
..........\.............\..........\include\BasePart.h
..........\.............\..........\.......\GameContrl.h
..........\.............\..........\.......\GrdItem.h
..........\.............\..........\.......\GrdItemManager.h
..........\.............\..........\.......\LongWeaponManager.h
..........\.............\..........\.......\ModelShader.h
..........\.............\..........\.......\Monster.h
..........\.............\..........\.......\MonsterManager.h
..........\.............\..........\.......\Npc.h
..........\.............\..........\.......\NpcManager.h
..........\.............\..........\.......\Player.h
..........\.............\..........\.......\Res.h
..........\.............\..........\.......\ScenceManager.h
..........\.............\..........\.......\TerrainShader.h
..........\.............\..........\.......\WaterShader.h
..........\.............\..........\Init.log
..........\.............\..........\LostMemory.vcproj
..........\.............\..........\lua5.1.dll
..........\.............\..........\lua51.dll
..........\.............\..........\map\1.block
..........\.............\..........\...\1.height
..........\.............\..........\...\1.map
..........\.............\..........\...\1.mon
..........\.............\..........\...\1.npc
..........\.............\..........\...\123.block
..........\.............\..........\...\123.height
..........\.............\..........\...\123.map
..........\.............\..........\...\123.mon
..........\.............\..........\...\123.npc
..........\.............\..........\...\map1.block
..........\.............\..........\...\map1.height
..........\.............\..........\...\map1.map
..........\.............\..........\...\map1.mon
..........\.............\..........\...\map1.npc
..........\.............\..........\...\map2.block
..........\.............\..........\...\map2.height
..........\.............\..........\...\map2.map
..........\.............\..........\...\map2.mon
..........\.............\..........\...\map2.npc
..........\.............\..........\...\加怪.block
..........\.............\..........\...\加怪.height
..........\.............\..........\...\加怪.map
..........\.............\..........\...\加怪.mon
..........\.............\..........\...\加怪.mon.bak
..........\.............\..........\...\加怪.npc
..........\.............\..........\...\加怪1.block
..........\.............\..........\...\加怪1.height
..........\.............\..........\...\加怪1.map
..........\.............\..........\...\加怪1.mon
..........\.............\..........\...\加怪1.npc
..........\.............\..........\...\大水面.block
..........\.............\..........\...\大水面.height
..........\.............\..........\...\大水面.map
..........\.............\..........\...\大水面.mon
..........\.............\..........\...\大水面.npc
..........\.............\..........\...\新粒子.map.bak
..........\.............\..........\...\粒子.block
..........\.............\..........\...\粒子.height
..........\.............\..........\...\粒子.map
..........\..