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Title: TetrisHell Download
 Description: Tetris using Box2D development, joined the physical elements that make the game unusual, rendering layer uses OpenGL, the amount of code is about 2000 lines, reference link: http://leosfantasyworld.blog.sohu.com/
 Downloaders recently: [More information of uploader thanksfromleo]
 To Search: box2d open
File list (Check if you may need any files):
TetrisHell
..........\Debug
..........\.....\GLU32.DLL
..........\.....\OPENGL32.DLL
..........\.....\TetrisHell.exe
..........\Res
..........\...\Game.wav
..........\...\GameOver.wav
..........\...\Loading1.bmp
..........\...\Loading2.bmp
..........\...\Loading3.bmp
..........\...\Logo.wav
..........\...\Logo1.bmp
..........\...\Logo2.bmp
..........\...\Over1.bmp
..........\...\Over2.bmp
..........\...\Thumbs.db
..........\TetrisHell
..........\TetrisHell.sln
..........\TetrisHell.suo
..........\..........\Block.cpp
..........\..........\Block.h
..........\..........\BlockFactory.cpp
..........\..........\BlockFactory.h
..........\..........\Box2D
..........\..........\.....\Box2D.h
..........\..........\.....\Collision
..........\..........\.....\.........\b2BroadPhase.cpp
..........\..........\.....\.........\b2BroadPhase.h
..........\..........\.....\.........\b2CollideCircle.cpp
..........\..........\.....\.........\b2CollidePoly.cpp
..........\..........\.....\.........\b2Collision.cpp
..........\..........\.....\.........\b2Collision.h
..........\..........\.....\.........\b2Distance.cpp
..........\..........\.....\.........\b2PairManager.cpp
..........\..........\.....\.........\b2PairManager.h
..........\..........\.....\.........\b2TimeOfImpact.cpp
..........\..........\.....\.........\Shapes
..........\..........\.....\.........\......\b2CircleShape.cpp
..........\..........\.....\.........\......\b2CircleShape.h
..........\..........\.....\.........\......\b2PolygonShape.cpp
..........\..........\.....\.........\......\b2PolygonShape.h
..........\..........\.....\.........\......\b2Shape.cpp
..........\..........\.....\.........\......\b2Shape.h
..........\..........\.....\Common
..........\..........\.....\......\b2BlockAllocator.cpp
..........\..........\.....\......\b2BlockAllocator.h
..........\..........\.....\......\b2Math.cpp
..........\..........\.....\......\b2Math.h
..........\..........\.....\......\b2Settings.cpp
..........\..........\.....\......\b2Settings.h
..........\..........\.....\......\b2StackAllocator.cpp
..........\..........\.....\......\b2StackAllocator.h
..........\..........\.....\......\Fixed.h
..........\..........\.....\......\jtypes.h
..........\..........\.....\Dynamics
..........\..........\.....\........\b2Body.cpp
..........\..........\.....\........\b2Body.h
..........\..........\.....\........\b2ContactManager.cpp
..........\..........\.....\........\b2ContactManager.h
..........\..........\.....\........\b2Island.cpp
..........\..........\.....\........\b2Island.h
..........\..........\.....\........\b2World.cpp
..........\..........\.....\........\b2World.h
..........\..........\.....\........\b2WorldCallbacks.cpp
..........\..........\.....\........\b2WorldCallbacks.h
..........\..........\.....\........\Contacts
..........\..........\.....\........\........\b2CircleContact.cpp
..........\..........\.....\........\........\b2CircleContact.h
..........\..........\.....\........\........\b2Contact.cpp
..........\..........\.....\........\........\b2Contact.h
..........\..........\.....\........\........\b2ContactSolver.cpp
..........\..........\.....\........\........\b2ContactSolver.h
..........\..........\.....\........\........\b2NullContact.h
..........\..........\.....\........\........\b2PolyAndCircleContact.cpp
..........\..........\.....\........\........\b2PolyAndCircleContact.h
..........\..........\.....\........\........\b2PolyContact.cpp
..........\..........\.....\........\........\b2PolyContact.h
..........\..........\.....\........\Joints
..........\..........\.....\........\......\b2DistanceJoint.cpp
..........\..........\.....\........\......\b2DistanceJoint.h
..........\..........\.....\........\......\b2GearJoint.cpp
..........\..........\.....\........\......\b2GearJoint.h
..........\..........\.....\........\......\b2Joint.cpp
..........\..........\.....\........\......\b2Joint.h
..........\..........\.....\........\......\b2MouseJoint.cpp
..........\..........\.....\........\......\b2MouseJoint.h
..........\..........\.....\........\......\b2Prismat

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