Description: aircraft under openGL games, including automatic map generation, shadows, sky, body, collision detection and other functions
- [opengl5] - opengl game development, there are very
- [3dgame] - Game source 3D models a combination of O
- [MyOpenGL] - opengl virtual navigation system
- [Waterfall] - Achieve particle system in Fall Simulati
- [HLSLSelfShadowing] - HLSL language examples of shadow shadows
- [opengl1] - Thank you, opengl said billiard largest
- [openglcollisiontest] - opengl creating scene, using arrow keys
- [car] - Achieved using OSG racing car, light, sh
File list (Check if you may need any files):
GameDesign\Debug\GameDesign.exe
..........\.....\GameDesign.ilk
..........\.....\GameDesign.pdb
..........\.....\libnoise.dll
..........\.....\QtCored4.dll
..........\.....\QtGuid4.dll
..........\.....\QtOpenGLd4.dll
..........\.....\Resources\a-10.wrl
..........\.....\.........\b-17d.wrl
..........\.....\.........\back.tga
..........\.....\.........\bd5.wrl
..........\.....\.........\biplane.wrl
..........\.....\.........\bi_plane.wrl
..........\.....\.........\bldg4.wrl
..........\.....\.........\bomber.wrl
..........\.....\.........\c5_cargo.wrl
..........\.....\.........\cbhouse1.wrl
..........\.....\.........\chalet.wrl
..........\.....\.........\chrysler.wrl
..........\.....\.........\clipper.wrl
..........\.....\.........\cruiser.wrl
..........\.....\.........\cube.wrl
..........\.....\.........\dc10.wrl
..........\.....\.........\detailmap3.jpg
..........\.....\.........\easter4.wrl
..........\.....\.........\eiffel.wrl
..........\.....\.........\explode0.bmp
..........\.....\.........\explode0.pcx
..........\.....\.........\explode1.bmp
..........\.....\.........\explode1.pcx
..........\.....\.........\explode2.bmp
..........\.....\.........\explode2.pcx
..........\.....\.........\explode3.bmp
..........\.....\.........\explode3.pcx
..........\.....\.........\explode4.bmp
..........\.....\.........\explode4.pcx
..........\.....\.........\explode5.bmp
..........\.....\.........\explode5.pcx
..........\.....\.........\explode6.bmp
..........\.....\.........\explode6.pcx
..........\.....\.........\explode7.bmp
..........\.....\.........\explode7.pcx
..........\.....\.........\f15e.wrl
..........\.....\.........\f16.wrl
..........\.....\.........\f16b.wrl
..........\.....\.........\f4.wrl
..........\.....\.........\fireball.bmp
..........\.....\.........\firstview.jpg
..........\.....\.........\front.tga
..........\.....\.........\haunted.wrl
..........\.....\.........\house4.wrl
..........\.....\.........\johnhome.wrl
..........\.....\.........\left.tga
..........\.....\.........\lighth.wrl
..........\.....\.........\me109.wrl
..........\.....\.........\p51mustg.wrl
..........\.....\.........\right.tga
..........\.....\.........\sr71.wrl
..........\.....\.........\terrain.tga
..........\.....\.........\tfighter.wrl
..........\.....\.........\top.tga
..........\.....\.........\zwing.wrl
..........\GameDesign\AABBBox.cpp
..........\..........\AABBBox.h
..........\..........\CBillboardAnimator.cpp
..........\..........\CBillboardAnimator.h
..........\..........\CBillboardSceneNode.cpp
..........\..........\CBillboardSceneNode.h
..........\..........\CCameraAnimator.cpp
..........\..........\CCameraAnimator.h
..........\..........\CCameraSceneNode.cpp
..........\..........\CCameraSceneNode.h
..........\..........\CCollisionManager.cpp
..........\..........\CCollisionManager.h
..........\..........\CCollisionResponseAnimator.cpp
..........\..........\CCollisionResponseAnimator.h
..........\..........\CDeletaAnimator.h
..........\..........\CDeleteAnimator.cpp
..........\..........\CImageSceneNode.cpp
..........\..........\CImageSceneNode.h
..........\..........\CLinearMovementAnimator.cpp
..........\..........\CLinearMovementAnimator.h
..........\..........\CMesh.h
..........\..........\CMeshSceneNode.cpp
..........\..........\CMeshSceneNode.h
..........\..........\CParticleAnimator.cpp
..........\..........\CParticleAnimator.h
..........\..........\CParticleSceneNode.cpp
..........\..........\CParticleSceneNode.h
..........\..........\CPlaneAnimator.cpp
..........\..........\CPlaneAnimator.h
..........\..........\CTerrianSceneNode.cpp
..........\..........\CTriangleSelector.cpp
..........\..........\CTriangleSelector.h
..........\..........\CVRMLSceneNode.cpp
..........\..........\CVRMLSceneNode.h
..........\..........\GameDesign.aps
..........\..........\gamedesign.qrc
..........\..........\GameDesign.rc
..........\..........\GameDesign.vcproj