Description: Particles using the billboard effect of technical writing, optimization is not very good, forgive me, around and down the keyboard operation
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File list (Check if you may need any files):
BillBoard\BillBoard\Application.cpp
.........\.........\Application.h
.........\.........\BillBoard.cpp
.........\.........\BillBoard.h
.........\.........\BillBoard.vcproj
.........\.........\BillBoard.vcproj.Y-F3D610747F6D4.Administrator.user
.........\.........\BMPLoader.cpp
.........\.........\BMPLoader.h
.........\.........\Camera.cpp
.........\.........\Camera.h
.........\.........\Debug\Application.obj
.........\.........\.....\BillBoard.exe.embed.manifest
.........\.........\.....\BillBoard.exe.embed.manifest.res
.........\.........\.....\BillBoard.exe.intermediate.manifest
.........\.........\.....\BillBoard.obj
.........\.........\.....\BMPLoader.obj
.........\.........\.....\BuildLog.htm
.........\.........\.....\Camera.obj
.........\.........\.....\Demo.obj
.........\.........\.....\Fountain.obj
.........\.........\.....\GLMaths.obj
.........\.........\.....\mt.dep
.........\.........\.....\Particle.obj
.........\.........\.....\TextureLoader.obj
.........\.........\.....\vc80.idb
.........\.........\.....\vc80.pdb
.........\.........\Demo.cpp
.........\.........\floor.bmp
.........\.........\Fountain.cpp
.........\.........\Fountain.h
.........\.........\GLHeader.h
.........\.........\GLMaths.cpp
.........\.........\GLMaths.h
.........\.........\Particle.bmp
.........\.........\Particle.cpp
.........\.........\Particle.h
.........\.........\Release\Application.obj
.........\.........\.......\BillBoard.exe.intermediate.manifest
.........\.........\.......\BillBoard.obj
.........\.........\.......\BMPLoader.obj
.........\.........\.......\BuildLog.htm
.........\.........\.......\Camera.obj
.........\.........\.......\Demo.obj
.........\.........\.......\Fountain.obj
.........\.........\.......\GLMaths.obj
.........\.........\.......\mt.dep
.........\.........\.......\Particle.obj
.........\.........\.......\TextureLoader.obj
.........\.........\.......\vc80.idb
.........\.........\.......\vc80.pdb
.........\.........\TextureLoader.cpp
.........\.........\TextureLoader.h
.........\BillBoard.ncb
.........\BillBoard.sln
.........\BillBoard.suo
.........\debug\BillBoard.exe
.........\.....\BillBoard.ilk
.........\.....\BillBoard.pdb
.........\release\BillBoard.exe
.........\.......\BillBoard.pdb
.........\.......\floor.bmp
.........\.......\glut32.dll
.........\.......\Particle.bmp
.........\BillBoard\Debug
.........\.........\Release
.........\BillBoard
.........\debug
.........\release
BillBoard