Description: Prepared using GLSL and OPENGL shadow program, this program uses PCF algorithm, making the shadow aliasing been solved
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File list (Check if you may need any files):
PCF Shadow Mapping with GLSL
............................\Camera.cpp
............................\Camera.h
............................\CShader.cpp
............................\CShader.h
............................\Init.cpp
............................\Main.cpp
............................\main.h
............................\NoShadows.jpg
............................\ReadMe - ShadersShadowMappingPCF.txt
............................\ShadersShadowMappingPCF.exe
............................\ShadersShadowMappingPCF.sln
............................\ShadersShadowMappingPCF.vcproj
............................\ShadowMappingPCF.frag
............................\ShadowMappingPCF.vert
............................\ShadowsOnTextures.jpg