Description: OSG integration GLSL, posted in a cube texture is carried out after color correction, change the existing look-up table of color values, GLSL texture color values can be changed
File list (Check if you may need any files):
exShader\colorAdjustResults.bmp
........\colorAjust.frag
........\colorAjust.frag-old
........\Debug\BuildLog.htm
........\.....\exShader.exe
........\.....\exShader.exe.embed.manifest
........\.....\exShader.exe.embed.manifest.res
........\.....\exShader.exe.intermediate.manifest
........\.....\exShader.ilk
........\.....\exShader.pdb
........\.....\main.obj
........\.....\mt.dep
........\.....\vc80.idb
........\.....\vc80.pdb
........\exShader.ncb
........\exShader.sln
........\exShader.suo
........\exShader.vcproj
........\exShader.vcproj.PC-200910161726.Administrator.user
........\exShader.vcproj.SJZ.Administrator.user
........\exShader.vcproj.XUHUIPC-2009032.Administrator.user
........\gamma-m0.txt
........\grid.bmp
........\grid1.bmp
........\images\grass.tga
........\......\Ston0162.tga
........\......\Ston0273.tga
........\......\stonxm1.tga
........\......\stonxm2.tga
........\......\tsg.bwjpg.tga
........\......\tsg.cm1jpg.tga
........\......\tsg.cmjpg.tga
........\......\tsg.cwjpg.tga
........\......\tsg.hwjpg.tga
........\......\tsg.tga
........\......\tsg.wdjpg.tga
........\......\tsg.wjpg.tga
........\......\tsg.zmjpg.tga
........\......\tsgc.mwjpg.tga
........\......\xmzt.tga
........\......\xmzt2.tga
........\......\yz.tga
........\library.IVE
........\library.osg
........\main.cpp
........\main0.cpp
........\minimal.frag
........\minimal0.frag
........\OpenGL.Shading.Language.(2004).DDU.chm
........\osgdistortion.cpp
........\osgdrawinstanced.cpp
........\osgtexture1D.cpp
........\Release\BuildLog.htm
........\.......\exShader.exe
........\.......\exShader.exe.intermediate.manifest
........\.......\exShader.pdb
........\.......\main.obj
........\.......\mt.dep
........\.......\RCX127.tmp
........\.......\vc80.idb
........\.......\vc80.pdb
........\robot.osg
........\shaders\blocky.frag
........\.......\blocky.vert
........\.......\brick.frag
........\.......\brick.vert
........\.......\depthpeel_colormap.frag
........\.......\depthpeel_colormap.vert
........\.......\depthpeel_edgemap.frag
........\.......\depthpeel_edgemap.vert
........\.......\depthpeel_final.frag
........\.......\depthpeel_final.vert
........\.......\depthpeel_normaldepthmap.frag
........\.......\depthpeel_normaldepthmap.vert
........\.......\eroded.frag
........\.......\eroded.vert
........\.......\gameoflife.frag
........\.......\line_rain.vert
........\.......\lookup.frag
........\.......\lookup.vert
........\.......\marble.frag
........\.......\marble.vert
........\.......\overlay_perspective_main.frag
........\.......\overlay_perspective_rtt.vert
........\.......\point_rain.frag
........\.......\point_rain.vert
........\.......\quad_rain.vert
........\.......\rain.frag
........\.......\rain.vert
........\.......\screen.frag
........\.......\screen.vert
........\.......\shader.vert
........\.......\stereomatch_aggregate.frag
........\.......\stereomatch_clear.frag
........\.......\stereomatch_select.frag
........\.......\stereomatch_stereopass.frag
........\.......\stereomatch_subtract.frag
........\.......\volume.frag
........\.......\volume.vert
........\.......\volume_iso.frag